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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7964836" data-attributes="member: 56957"><p>Full agreement there. I'm sure most systems get really weird and unwieldly around the high level mark. Not only are the PCs sitting on what could be average-to-large amounts of wealth, they're probably also more established in the setting with allies and other NPCs. The entire system of GMing gets a lot more abstract in order to keep things interesting. </p><p></p><p>Usually by the time one of my groups reaches a higher level and challenges start to become trivial, I contact a couple military friends I have who play a ton of Warhammer 40k and delight in the gritty mechanics of tactics. I give them the stat blocks, what the likely environment is, and any relevant information. </p><p></p><p>"<em>Okay, here's a sheet for a level 20 halfling wizard. You also get this dragon, couple of storm giants, some other minions too. The party should be 25% wounded by the time they reach your sanctum. You've beeing scrying on them for months, so you know these are their most used spells and tactics."</em></p><p></p><p>Odds are very likely I'm going to do the same thing with this campaign once it truly gets to reach those absurd regions of broken-physics and superheroish capabilities.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7964836, member: 56957"] Full agreement there. I'm sure most systems get really weird and unwieldly around the high level mark. Not only are the PCs sitting on what could be average-to-large amounts of wealth, they're probably also more established in the setting with allies and other NPCs. The entire system of GMing gets a lot more abstract in order to keep things interesting. Usually by the time one of my groups reaches a higher level and challenges start to become trivial, I contact a couple military friends I have who play a ton of Warhammer 40k and delight in the gritty mechanics of tactics. I give them the stat blocks, what the likely environment is, and any relevant information. "[I]Okay, here's a sheet for a level 20 halfling wizard. You also get this dragon, couple of storm giants, some other minions too. The party should be 25% wounded by the time they reach your sanctum. You've beeing scrying on them for months, so you know these are their most used spells and tactics."[/I] Odds are very likely I'm going to do the same thing with this campaign once it truly gets to reach those absurd regions of broken-physics and superheroish capabilities. [/QUOTE]
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