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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 9537930" data-attributes="member: 56957"><p><strong>Mechanics of a New Age</strong></p><p></p><p>The party opted to keep most of the world's the same, out of a fear that breaking too far from tradition will only make the world worse. They also agreed to fund extra research into what may have come before, as if the Ancients had done this ritual, that means there must have been a prior cosmology we are less aware of. Largely it was the addition of Caeloon and Dunkelweiss because "resilience in the face of tragedy" seems like a net good, and boozing your way to fitness was an instant keeper. </p><p></p><p>[ATTACH=full]389824[/ATTACH]</p><p></p><p>Nothing truly revolutionary as they certainly had anxieties about messing around too much with these mechanics. However, the characters were in agreement that there should be research into what the first alignment is. </p><p></p><p><strong>What Comes Next</strong></p><p></p><p>I've been a Forever DM since 1999, and happy to do it. We're talking about a sequel episodic campaign (tentatively named Clockwork Confidential), just so they can do some swashbuckling in the setting they helped shape. We may do some one shots <a href="https://youtu.be/Dav_1u25r20" target="_blank">like a recent Ravenloft session</a>. </p><p></p><p>I do run a parallel underdark game. Although it takes place in the same "world", the events are completely unimpacted by the events of the surface. It's more sandbox hexcrawl, using a 5 foot by 6 foot hex map that hangs on my wall. The players may get to dive in to try that out, alongside my other group.</p><p></p><p>[ATTACH=full]389826[/ATTACH]</p><p></p><p>Overall, terrific book series. Highly compelling material and I think I learned and grew a lot from running it. Highly recommended, but for those groups that have some serious ambitions.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 9537930, member: 56957"] [B]Mechanics of a New Age[/B] The party opted to keep most of the world's the same, out of a fear that breaking too far from tradition will only make the world worse. They also agreed to fund extra research into what may have come before, as if the Ancients had done this ritual, that means there must have been a prior cosmology we are less aware of. Largely it was the addition of Caeloon and Dunkelweiss because "resilience in the face of tragedy" seems like a net good, and boozing your way to fitness was an instant keeper. [ATTACH type="full"]389824[/ATTACH] Nothing truly revolutionary as they certainly had anxieties about messing around too much with these mechanics. However, the characters were in agreement that there should be research into what the first alignment is. [B]What Comes Next[/B] I've been a Forever DM since 1999, and happy to do it. We're talking about a sequel episodic campaign (tentatively named Clockwork Confidential), just so they can do some swashbuckling in the setting they helped shape. We may do some one shots [URL='https://youtu.be/Dav_1u25r20']like a recent Ravenloft session[/URL]. I do run a parallel underdark game. Although it takes place in the same "world", the events are completely unimpacted by the events of the surface. It's more sandbox hexcrawl, using a 5 foot by 6 foot hex map that hangs on my wall. The players may get to dive in to try that out, alongside my other group. [ATTACH type="full"]389826[/ATTACH] Overall, terrific book series. Highly compelling material and I think I learned and grew a lot from running it. Highly recommended, but for those groups that have some serious ambitions. [/QUOTE]
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