Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Debuffs and Elites/Solos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anthony Jackson" data-source="post: 4412658" data-attributes="member: 73145"><p>The way stun locking can completely shut down solos has been discussed <em>ad nauseum</em>, but the problem is really wider than stun locking; <em>any</em> debuff is worth more on an elite or a solo, because it's equivalent to hitting 2 or 5 standard monsters.</p><p></p><p>This is also theoretically a problem if you're using a higher level standard monster, but a standard monster worth 5 monsters of the character's level will be about nine levels higher than the PCs and you'll need a lot of luck to hit it with a debuff.</p><p></p><p>This does naturally imply that you can use high level standards as solo monsters (particularly if you give them evasion), but this has a reverse problem: the reason solos and elites have mass hit points and high damage, rather than huge defenses and attack bonuses, is because fighting really high level standards isn't much fun. You never really get to use your nifty tricks (because you keep missing) and defensive tricks are equally irrelevant (as it hits you on a 2).</p><p></p><p>So, how can this be fixed? My basic feeling is that using a debuff on a solo should feel like it accomplishes something (so no just cranking up the defenses and/or immunities) but shouldn't be totally awesome.</p><p></p><p>One possible solution: give solos in general a bonus standard action per turn, and remove all conditions (even ones that are not <em>save ends</em>) between the first and second action. This means that debuffs still do something, but don't render the creature irrelevant.</p></blockquote><p></p>
[QUOTE="Anthony Jackson, post: 4412658, member: 73145"] The way stun locking can completely shut down solos has been discussed [I]ad nauseum[/I], but the problem is really wider than stun locking; [I]any[/I] debuff is worth more on an elite or a solo, because it's equivalent to hitting 2 or 5 standard monsters. This is also theoretically a problem if you're using a higher level standard monster, but a standard monster worth 5 monsters of the character's level will be about nine levels higher than the PCs and you'll need a lot of luck to hit it with a debuff. This does naturally imply that you can use high level standards as solo monsters (particularly if you give them evasion), but this has a reverse problem: the reason solos and elites have mass hit points and high damage, rather than huge defenses and attack bonuses, is because fighting really high level standards isn't much fun. You never really get to use your nifty tricks (because you keep missing) and defensive tricks are equally irrelevant (as it hits you on a 2). So, how can this be fixed? My basic feeling is that using a debuff on a solo should feel like it accomplishes something (so no just cranking up the defenses and/or immunities) but shouldn't be totally awesome. One possible solution: give solos in general a bonus standard action per turn, and remove all conditions (even ones that are not [I]save ends[/I]) between the first and second action. This means that debuffs still do something, but don't render the creature irrelevant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Debuffs and Elites/Solos
Top