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<blockquote data-quote="Runestar" data-source="post: 4412976" data-attributes="member: 72317"><p>I guess the problem is when you start putting all your eggs into one basket. However you look at it, you are out-numbering a solo 5-1, which means that you will have 5 actions to its 1 action for the entire duration of the fight. So anytime you can deny it its actions (via debuffs) or cause it to spend its limited quantity of actions in a sub-optimal way, you gain a huge advantage, moreso than if you were trying this sort of stunt on a group of 5 normal monsters. And the problem may get worse if you are able to repeat and maintain this sort of advantage consistently over the course of battle.</p><p></p><p>3e already demonstrated amply why the 1 evil BBEG vs 4-PC party showdown concept does not work. I am not sure if simply inflating their hp/defenses in 4e actually resolves this problem (together with toning down the power of control spells), or merely prolongs the inevitable, considering that the root of the problem (fewer actions available) still exists.</p><p></p><p></p><p></p><p>The problem likely stems from that foe being the only enemy the party is facing. It is like the at-will effectively imposing -2 to-hit on every foe.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4412976, member: 72317"] I guess the problem is when you start putting all your eggs into one basket. However you look at it, you are out-numbering a solo 5-1, which means that you will have 5 actions to its 1 action for the entire duration of the fight. So anytime you can deny it its actions (via debuffs) or cause it to spend its limited quantity of actions in a sub-optimal way, you gain a huge advantage, moreso than if you were trying this sort of stunt on a group of 5 normal monsters. And the problem may get worse if you are able to repeat and maintain this sort of advantage consistently over the course of battle. 3e already demonstrated amply why the 1 evil BBEG vs 4-PC party showdown concept does not work. I am not sure if simply inflating their hp/defenses in 4e actually resolves this problem (together with toning down the power of control spells), or merely prolongs the inevitable, considering that the root of the problem (fewer actions available) still exists. The problem likely stems from that foe being the only enemy the party is facing. It is like the at-will effectively imposing -2 to-hit on every foe. [/QUOTE]
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