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Debuffs and Elites/Solos
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<blockquote data-quote="Mengu" data-source="post: 4413530" data-attributes="member: 65726"><p>If a Solo is the first encounter of the day, the party is not likely to blow all daily powers on it, because there is more fighting to do throughout the day. And if a Solo encounter is at the end of the day, the odds are they have spent quite a few resources, and the encounter again will not be a cakewalk.</p><p> </p><p>It's only if you know that the solo encounter is the first and only encounter of the day, that the problem might arise. And level+3 or level+4 solos need around 14'ish rolls to hit, and can have abilities that cause their enemies to suffer penalties. Also some like Hydras have ways to mitigate stun effects, at least partially.</p><p> </p><p>If you wanted a solo fight to be particularly difficult, and see stun as a problem, you could give the monster an ability that converts stun to daze at the beginning of its turn. You could make this an at-will, recharging, or encounter power depending on what you feel is necessary.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4413530, member: 65726"] If a Solo is the first encounter of the day, the party is not likely to blow all daily powers on it, because there is more fighting to do throughout the day. And if a Solo encounter is at the end of the day, the odds are they have spent quite a few resources, and the encounter again will not be a cakewalk. It's only if you know that the solo encounter is the first and only encounter of the day, that the problem might arise. And level+3 or level+4 solos need around 14'ish rolls to hit, and can have abilities that cause their enemies to suffer penalties. Also some like Hydras have ways to mitigate stun effects, at least partially. If you wanted a solo fight to be particularly difficult, and see stun as a problem, you could give the monster an ability that converts stun to daze at the beginning of its turn. You could make this an at-will, recharging, or encounter power depending on what you feel is necessary. [/QUOTE]
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