When a player kills a foe, I often ask “how do you kill it?” and let them describe the killing blow however they like.
Decapitation doesn’t come up as often as you’d think!
How important is it for you to have the possibility of decapitation for any character unlucky enough to receive damage? What should the chance of a character being maimed be? Does this add to the lethality of a game or is it a step too far? How severe should the effects be? Does it depend on the system or setting?
People's tastes change as they get older or simply experience other games. Some grow away from gritty, some grow toward it. I'm in column two: I want combat to matter (specifically called shots), so yes, I've come to prefer death spirals . . . in certain games to avoid the "you're fine until you're shot in the foot" problem.
I should try this, looks like really good advice.When a player kills a foe, I often ask “how do you kill it?” and let them describe the killing blow however they like.
In real life, the possibility of decapitation is low enough that I can stay invested in actually doing anything. You can bet that, if there was a 5% chance of losing my head whenever I got into a car, then I would spend a lot of time hiding in my bed.How important is it for you to have the possibility of decapitation for any character unlucky enough to receive damage? What should the chance of a character being maimed be? Does this add to the lethality of a game or is it a step too far? How severe should the effects be? Does it depend on the system or setting?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.