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December 1st UA Spell changes
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<blockquote data-quote="Benjamin Olson" data-source="post: 8845374" data-attributes="member: 6988941"><p>So if a spell isn't the best in all situations it is bad. Glad you could clarify your definition. </p><p></p><p>1. Spiritual weapon is useful on any combat turn, whereas Healing Word is only a good use of your bonus action and (the spell slot) on turns where there is an ally whom it will keep in the fight or save from death.</p><p>2. Yeah, Bless is a use of concentration than this formulation of Spiritual Weapon. But I already explained that sometimes I don't want to spend my action casting a spell, and you clearly recognize that sometimes a character's allies are out of range. If I have a prep round for the combat I'd cast Bless. If the enemies are already upon me I'd often (not necessarily always, because I don't consider <em>always</em> a prerequisite for spells not being bad) rather attack them and use my bonus action to cast Spiritual Weapon and have it attack them as well, and hopefully rinse and repeat next round, rather than invest in a spell that won't pay any dividends turn of and then have nothing to do with my bonus action. If it seems like a saving throw intensive fight or there are high AC enemies the balance shifts back more Bless-ward.</p><p>3. On a hit this spell does more average damage of a less resisted type than Flaming Sphere, at the cost of not doing a fairly piddling amount of damage on a miss (half of 2d6 rounded down is 3 damage); it is reliant on attacks rather than saving throws, which makes it compatible with a different set of other features and abilities and makes it more or less effective depending on the target; and while it lacks the battlefield control aspects of Flaming Sphere it also is not a danger or nuissance to allies in tight spaces. So I'd call them on par with each other, and both good spells for the right situation, which is what spells are supposed to be.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8845374, member: 6988941"] So if a spell isn't the best in all situations it is bad. Glad you could clarify your definition. 1. Spiritual weapon is useful on any combat turn, whereas Healing Word is only a good use of your bonus action and (the spell slot) on turns where there is an ally whom it will keep in the fight or save from death. 2. Yeah, Bless is a use of concentration than this formulation of Spiritual Weapon. But I already explained that sometimes I don't want to spend my action casting a spell, and you clearly recognize that sometimes a character's allies are out of range. If I have a prep round for the combat I'd cast Bless. If the enemies are already upon me I'd often (not necessarily always, because I don't consider [I]always[/I] a prerequisite for spells not being bad) rather attack them and use my bonus action to cast Spiritual Weapon and have it attack them as well, and hopefully rinse and repeat next round, rather than invest in a spell that won't pay any dividends turn of and then have nothing to do with my bonus action. If it seems like a saving throw intensive fight or there are high AC enemies the balance shifts back more Bless-ward. 3. On a hit this spell does more average damage of a less resisted type than Flaming Sphere, at the cost of not doing a fairly piddling amount of damage on a miss (half of 2d6 rounded down is 3 damage); it is reliant on attacks rather than saving throws, which makes it compatible with a different set of other features and abilities and makes it more or less effective depending on the target; and while it lacks the battlefield control aspects of Flaming Sphere it also is not a danger or nuissance to allies in tight spaces. So I'd call them on par with each other, and both good spells for the right situation, which is what spells are supposed to be. [/QUOTE]
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