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<blockquote data-quote="tetrasodium" data-source="post: 8846573" data-attributes="member: 93670"><p>Not anymore...</p><p>[spoiler="Cleric packet Long rest rules"]</p><p>LONG REST </p><p>A Long Rest is a period of extended downtime—</p><p>at least 8 hours long—available to any creature. </p><p>During a Long Rest, you sleep for at least 6 hours </p><p>and perform no more than 2 hours of light </p><p>activity, such as reading, talking, eating, or </p><p>standing watch. </p><p>BENEFITS OF THE REST </p><p>To start a Long Rest, you must have at least 1 Hit </p><p>Point. <strong>When you finish the rest, you gain the </strong></p><p><strong>following benefits: </strong></p><p><strong>Regain All HP. You regain all lost Hit Points. </strong></p><p><strong><u><em>Regain All HD. You regain all spent Hit Dice. </em></u></strong></p><p><strong>HP Max Restored. If your Hit Point Maximum </strong></p><p><strong>was reduced, it returns to normal. </strong></p><p><strong>Ability Scores Restored. If any of your Ability </strong></p><p><strong>Scores were reduced, they return to normal. </strong></p><p><strong>Exhaustion Reduced. If you are Exhausted, </strong></p><p><strong>your level of exhaustion decreases by 1. </strong></p><p> After you finish a Long Rest, you must wait at </p><p>least 16 hours before starting another one. </p><p>INTERRUPTING THE REST </p><p>A Long Rest is stopped by the following </p><p>interruptions: </p><p>• Combat </p><p>• Casting a spell other than a 0-level spell </p><p>• 1 hour of walking or other physical exertion </p><p>If the rest was at least 1 hour long before the </p><p>interruption, you gain the benefits of a Short </p><p>Rest. </p><p> You can resume a Long Rest immediately after </p><p>an interruption. If you do so, the rest requires 1 </p><p>additional hour to finish per interruption. </p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8846573, member: 93670"] Not anymore... [spoiler="Cleric packet Long rest rules"] LONG REST A Long Rest is a period of extended downtime— at least 8 hours long—available to any creature. During a Long Rest, you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. BENEFITS OF THE REST To start a Long Rest, you must have at least 1 Hit Point. [B]When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points. [U][I]Regain All HD. You regain all spent Hit Dice. [/I][/U] HP Max Restored. If your Hit Point Maximum was reduced, it returns to normal. Ability Scores Restored. If any of your Ability Scores were reduced, they return to normal. Exhaustion Reduced. If you are Exhausted, your level of exhaustion decreases by 1. [/B] After you finish a Long Rest, you must wait at least 16 hours before starting another one. INTERRUPTING THE REST A Long Rest is stopped by the following interruptions: • Combat • Casting a spell other than a 0-level spell • 1 hour of walking or other physical exertion If the rest was at least 1 hour long before the interruption, you gain the benefits of a Short Rest. You can resume a Long Rest immediately after an interruption. If you do so, the rest requires 1 additional hour to finish per interruption. [/spoiler] [/QUOTE]
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