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December 1st UA Spell changes
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<blockquote data-quote="billd91" data-source="post: 8847635" data-attributes="member: 3400"><p>Not sure that’s much of an improvement. One of 5e banishment‘s significant strengths is the caster was in charge of when the banished creature returned (barring loss of concentration). So it worked really well as a way to temporarily shunt off a combatant and then let all your buddies prepare held attacks for when you dropped the spell and the combatant returned. A second save to avoid being deported back home may allow you to come back, but the known duration still gives the cleric!s buddies a chance to prep a coordinated welcome on your return.</p><p></p><p>The repeated save provides for uncertainty In the return timing. That’s good and a reduction in the spell‘s power. But I agree with Xamnam it may be too much since a number of things you might want to banish are magic resistant and have advantage on those saves - making them REAL hard to actually banish with multiple saves.</p></blockquote><p></p>
[QUOTE="billd91, post: 8847635, member: 3400"] Not sure that’s much of an improvement. One of 5e banishment‘s significant strengths is the caster was in charge of when the banished creature returned (barring loss of concentration). So it worked really well as a way to temporarily shunt off a combatant and then let all your buddies prepare held attacks for when you dropped the spell and the combatant returned. A second save to avoid being deported back home may allow you to come back, but the known duration still gives the cleric!s buddies a chance to prep a coordinated welcome on your return. The repeated save provides for uncertainty In the return timing. That’s good and a reduction in the spell‘s power. But I agree with Xamnam it may be too much since a number of things you might want to banish are magic resistant and have advantage on those saves - making them REAL hard to actually banish with multiple saves. [/QUOTE]
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December 1st UA Spell changes
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