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December 1st UA Spell changes
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<blockquote data-quote="Neonchameleon" data-source="post: 8848164" data-attributes="member: 87792"><p>Hit point healing is focused. But there is broader healing. Things like curing poison and disease, creating food, or raising people from the dead.</p><p></p><p>Which is the point.</p><p></p><p>They can <a href="https://roll20.net/compendium/dnd5e/Enhance%20Ability#content" target="_blank">certainly make it easier</a></p><p></p><p><a href="https://roll20.net/compendium/dnd5e/Find%20Traps#content" target="_blank">Oh no?</a></p><p></p><p>They do a lot of solving. The only thing you've mentioned that wizards get that clerics don't relates to mobility.</p><p></p><p>Because clerics have more utility than you realise, do more baseline damage (by d8), are tougher, buff better, and have better healing.</p><p></p><p>Clerics might not have <em>the best</em> utility, but they have <em>excellent</em> utility. They also have very good toughness, excellent <em>baseline</em> damage, the best healing, and excellent buffing. Other than their damage clerics are incredible all-rounders, the best at some things and at least second tier at literally everything.</p><p></p><p>Wizards have probably the best utility. They also have the <em>worst</em> durability, relatively low baseline damage (bards are the worst), zero healing, and average buffing.</p><p></p><p>Or, to put things another way, the cleric package when you aren't casting a levelled spell is better - both for the cantrips and for weapon attacks and for durability (and they get things like channel). And clerics get areas of magic wizards can't touch; when they overlap wizards should normally be better.</p><p></p><p>Why do you think that the literal only comparison that matters should be non-healing utility?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8848164, member: 87792"] Hit point healing is focused. But there is broader healing. Things like curing poison and disease, creating food, or raising people from the dead. Which is the point. They can [URL='https://roll20.net/compendium/dnd5e/Enhance%20Ability#content']certainly make it easier[/URL] [URL='https://roll20.net/compendium/dnd5e/Find%20Traps#content']Oh no?[/URL] They do a lot of solving. The only thing you've mentioned that wizards get that clerics don't relates to mobility. Because clerics have more utility than you realise, do more baseline damage (by d8), are tougher, buff better, and have better healing. Clerics might not have [I]the best[/I] utility, but they have [I]excellent[/I] utility. They also have very good toughness, excellent [I]baseline[/I] damage, the best healing, and excellent buffing. Other than their damage clerics are incredible all-rounders, the best at some things and at least second tier at literally everything. Wizards have probably the best utility. They also have the [I]worst[/I] durability, relatively low baseline damage (bards are the worst), zero healing, and average buffing. Or, to put things another way, the cleric package when you aren't casting a levelled spell is better - both for the cantrips and for weapon attacks and for durability (and they get things like channel). And clerics get areas of magic wizards can't touch; when they overlap wizards should normally be better. Why do you think that the literal only comparison that matters should be non-healing utility? [/QUOTE]
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