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December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8850187" data-attributes="member: 6801228"><p>Kind of interesting to see some of the discussion here. I'll quickly summarize my thoughts </p><p></p><ul> <li data-xf-list-type="ul">Guidance no longer being 1/day. Love it. SO glad that they fixed that. </li> <li data-xf-list-type="ul">Resistance as a reaction. Love it, now the spell will actually be used. </li> <li data-xf-list-type="ul">Banishment multiple saves. That... that is rough. Not sure if it is a good change. While something like hold person fine as multiple saves, the enemy has the chance to be messed up. Banishment actually makes them safer than being on the battlefield. Not sure. </li> <li data-xf-list-type="ul">Aid, I'm not broken up about. temp hp instead of max hp, but double the number of targets. I can see the reasons people may say this isn't good, but I've never been highly convinced of the old version of Aid at low levels</li> <li data-xf-list-type="ul">Spiritual Weapon, being concentration is a bit rough. Then again, the damage is MUCH higher as the game progresses. I find it interesting that the main argument against spiritual weapon has been Bless, no one is mentioning aura of vitality for instance. I think it is probably a balanced change, though I would want the speed increased</li> </ul><p></p><p>But, one thing I'm kind of shocked not to see discussed so far is Prayer of Healing. This got a rather massive boost. It is only 1/day now, but anyone affected by it treats the 10 minutes as a Short Rest. That really helps this spell a lot.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8850187, member: 6801228"] Kind of interesting to see some of the discussion here. I'll quickly summarize my thoughts [LIST] [*]Guidance no longer being 1/day. Love it. SO glad that they fixed that. [*]Resistance as a reaction. Love it, now the spell will actually be used. [*]Banishment multiple saves. That... that is rough. Not sure if it is a good change. While something like hold person fine as multiple saves, the enemy has the chance to be messed up. Banishment actually makes them safer than being on the battlefield. Not sure. [*]Aid, I'm not broken up about. temp hp instead of max hp, but double the number of targets. I can see the reasons people may say this isn't good, but I've never been highly convinced of the old version of Aid at low levels [*]Spiritual Weapon, being concentration is a bit rough. Then again, the damage is MUCH higher as the game progresses. I find it interesting that the main argument against spiritual weapon has been Bless, no one is mentioning aura of vitality for instance. I think it is probably a balanced change, though I would want the speed increased [/LIST] But, one thing I'm kind of shocked not to see discussed so far is Prayer of Healing. This got a rather massive boost. It is only 1/day now, but anyone affected by it treats the 10 minutes as a Short Rest. That really helps this spell a lot. [/QUOTE]
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December 1st UA Spell changes
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