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December 1st UA Spell changes
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<blockquote data-quote="James Gasik" data-source="post: 8854092" data-attributes="member: 6877472"><p>I hate using Healing Word. Even back in 4e, when it was far more powerful, guaranteed to heal a little more than 25% of your total health, I refused to engage in "whack-a-mole" shenanigans unless desperate.</p><p></p><p>Too often, I'd throw out one of my 2 encounter heals on a Striker who might as well be naked for as terrible as their AC was, they'd get up, throw out more damage without even thinking of using second wind or drinking a potion or anything that would prevent them from taking more damage. Then the enemy would flatten them again, and they'd cry to me for heals.</p><p></p><p>We were playing a D&D Encounters season, the Shadowfell one, uh, Dark Legacy of Evard, I think it was. I was trying out the new Death Priest- my Dwarven Priest of Dumathoin, Toric Azyur. In the first session, the Blackguard was basically one-shot by these weird shadow minions that, if they hit with their attack, melded with your shadow and stopped being monsters, instead becoming an instance of ongoing 2 necrotic damage (if you made the save, they were ejected and became monsters again). So we're doing what we can to kill these things, and the Rogue drops.</p><p></p><p>I heal him, he gets up, he falls again.</p><p></p><p>He begs for another heal, and I looked at the player and said "I don't have the resources to spend healing you. I have one heal left, and that's for the Fighter."</p><p></p><p>I still remember how his eyes got wide and he said "but, but, you have to heal me, you're a Cleric!"</p><p></p><p>"Nope, sorry. Second Wind or something next time."</p><p></p><p>5e Healing Word is even more ridiculous, as often it results in you being so weak that a goblin could take you out with a thrown rock. So I refuse to prepare healing word, as I feel it's just a horrible waste of a spell slot.</p><p></p><p>The fact that Cure Wounds is also rather woeful in healing people hasn't escaped me, of course, but at least you might survive the next attack!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8854092, member: 6877472"] I hate using Healing Word. Even back in 4e, when it was far more powerful, guaranteed to heal a little more than 25% of your total health, I refused to engage in "whack-a-mole" shenanigans unless desperate. Too often, I'd throw out one of my 2 encounter heals on a Striker who might as well be naked for as terrible as their AC was, they'd get up, throw out more damage without even thinking of using second wind or drinking a potion or anything that would prevent them from taking more damage. Then the enemy would flatten them again, and they'd cry to me for heals. We were playing a D&D Encounters season, the Shadowfell one, uh, Dark Legacy of Evard, I think it was. I was trying out the new Death Priest- my Dwarven Priest of Dumathoin, Toric Azyur. In the first session, the Blackguard was basically one-shot by these weird shadow minions that, if they hit with their attack, melded with your shadow and stopped being monsters, instead becoming an instance of ongoing 2 necrotic damage (if you made the save, they were ejected and became monsters again). So we're doing what we can to kill these things, and the Rogue drops. I heal him, he gets up, he falls again. He begs for another heal, and I looked at the player and said "I don't have the resources to spend healing you. I have one heal left, and that's for the Fighter." I still remember how his eyes got wide and he said "but, but, you have to heal me, you're a Cleric!" "Nope, sorry. Second Wind or something next time." 5e Healing Word is even more ridiculous, as often it results in you being so weak that a goblin could take you out with a thrown rock. So I refuse to prepare healing word, as I feel it's just a horrible waste of a spell slot. The fact that Cure Wounds is also rather woeful in healing people hasn't escaped me, of course, but at least you might survive the next attack! [/QUOTE]
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