Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8856210" data-attributes="member: 6801228"><p>The Aboleth which can hit three times for 12 damage, curse you with a disease to be unable to recover hp unless underwater, which cannot be removed except by a 6th level spell? And of course, we all know Aboleths are physical threats, not like they can enslave the Fighter to carve you up for far more damage. </p><p></p><p>The Cambion, who can attack twice for 11 damage and can charm people as well. </p><p></p><p>The Chuul who can attack twice for 11 damage, and sets up for a 1 minute paralysis </p><p></p><p>The Cyclops who attacks twice for 19 damage or once for 28 damage. (BTW, hill giants do two attacks of 18)</p><p></p><p>The Barlgura who attacks once for 9 and twice for 11 damage. </p><p></p><p>The Glabrezu who can attack twice for 16 and twice for 7 (or cast a spell) </p><p></p><p></p><p>So, yes, you can cast a healing spell as your entire turn to handle between 50% to 33% of a monsters turn. But hey, that might be enough if these monsters only hit once instead of twice. Yes, Cure Wounds can be enough to stop a single attack, but when you are dealing with multi-attack and cure wounds takes an entire action, then you can't look at just the value of a single attack. I mean, you are trying to sell me that it is useful to heal from 10 to 18 hp agaisnt a monster that can casually deal 40 damage a turn. But in practice that was a waste of my action.</p><p></p><p></p><p></p><p>No, we are talking healing. And I'm not cherry picking. I talked earlier about how cure wounds can't counter burning hands. </p><p></p><p>Also, again, stop being disingenuous with the monster's abilities. Cure wounds takes your entire action. That dragon doesn't do 15 damage (it also doesn't have a tail attack at all). Instead it does three attacks for 13+13+20 or 46 damage. Sure, you could cast a 2nd level cure wounds as a life cleric, healing 2d8+4+4 for 17 hp, and stop one of those attacks. But you only have three 2nd level spells. </p><p></p><p>Meaning that if you did that every round, you will prevent a single round of damage from the dragon, who isn't using their iconic ability. You can heal 51 damage, and in that time the dragon will dish out 138 damage. And even if you increase that to using all of your 3rd level spells, instead of your second, you are only healing 67.5 which is just barely half of the damage being dished out. For three beefy spell slots, from the "best" healer in the entire game.</p><p></p><p></p><p>Also, we are not talking about Tieflings or Genasi, because we aren't talking about resistance. If I need to have resistance to the damage for the healer to be able to keep up, then the healer can't keep up. And while I may be in an all tiefling party that all make their saves, I could also be in an all-dwarf party that fails their saves. Or an all half-dryad homebrew party that takes double damage because of vulnerability. Once we go that route, we are going to get uselessly bogged in the minutia that frankly does not matter.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8856210, member: 6801228"] The Aboleth which can hit three times for 12 damage, curse you with a disease to be unable to recover hp unless underwater, which cannot be removed except by a 6th level spell? And of course, we all know Aboleths are physical threats, not like they can enslave the Fighter to carve you up for far more damage. The Cambion, who can attack twice for 11 damage and can charm people as well. The Chuul who can attack twice for 11 damage, and sets up for a 1 minute paralysis The Cyclops who attacks twice for 19 damage or once for 28 damage. (BTW, hill giants do two attacks of 18) The Barlgura who attacks once for 9 and twice for 11 damage. The Glabrezu who can attack twice for 16 and twice for 7 (or cast a spell) So, yes, you can cast a healing spell as your entire turn to handle between 50% to 33% of a monsters turn. But hey, that might be enough if these monsters only hit once instead of twice. Yes, Cure Wounds can be enough to stop a single attack, but when you are dealing with multi-attack and cure wounds takes an entire action, then you can't look at just the value of a single attack. I mean, you are trying to sell me that it is useful to heal from 10 to 18 hp agaisnt a monster that can casually deal 40 damage a turn. But in practice that was a waste of my action. No, we are talking healing. And I'm not cherry picking. I talked earlier about how cure wounds can't counter burning hands. Also, again, stop being disingenuous with the monster's abilities. Cure wounds takes your entire action. That dragon doesn't do 15 damage (it also doesn't have a tail attack at all). Instead it does three attacks for 13+13+20 or 46 damage. Sure, you could cast a 2nd level cure wounds as a life cleric, healing 2d8+4+4 for 17 hp, and stop one of those attacks. But you only have three 2nd level spells. Meaning that if you did that every round, you will prevent a single round of damage from the dragon, who isn't using their iconic ability. You can heal 51 damage, and in that time the dragon will dish out 138 damage. And even if you increase that to using all of your 3rd level spells, instead of your second, you are only healing 67.5 which is just barely half of the damage being dished out. For three beefy spell slots, from the "best" healer in the entire game. Also, we are not talking about Tieflings or Genasi, because we aren't talking about resistance. If I need to have resistance to the damage for the healer to be able to keep up, then the healer can't keep up. And while I may be in an all tiefling party that all make their saves, I could also be in an all-dwarf party that fails their saves. Or an all half-dryad homebrew party that takes double damage because of vulnerability. Once we go that route, we are going to get uselessly bogged in the minutia that frankly does not matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
Top