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*Dungeons & Dragons
December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8856491" data-attributes="member: 6801228"><p>Sure, it isn't the standard fare, but it isn't actually the most physically imposing creature. That'd be the Ancient Red Dragon who does 91 per creature, this is a young adult, as CR 10. This isn't supposed to be a challenging fight for a party of level 15 characters, and yet the Cleric with their 8th level spell slots has no hope of countering this damage. Not even close. </p><p></p><p>And actually, let's take that truly terrifying single most imposing creature. It unleashes that breath weapon and does 90 damage to the party. Can the cleric fully heal a single party member? Only with a 9th level spell, Power Word Heal, or Mass Heal. The Heal spell is too little, and it is the third best amount of healing in the game behind those two which both heal truly massive amounts.</p><p></p><p></p><p>And it isn't like 70 or more damage is impossible at high CRs. The average damage of a CR 14 creature is supposed to be 70, and that's the best a cleric can do without 9th level spells gotten at LV 17. This is just the extreme end demonstration that healers are always behind the 8-ball. They cannot output enough healing to deal with at-will attacks, or to counter single massive attacks. This is part of why some people say things like Counterspell is the best healing spell in the game, because it can prevent more damage to the party than a cleric could ever possibly heal with a 3rd level slot.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8856491, member: 6801228"] Sure, it isn't the standard fare, but it isn't actually the most physically imposing creature. That'd be the Ancient Red Dragon who does 91 per creature, this is a young adult, as CR 10. This isn't supposed to be a challenging fight for a party of level 15 characters, and yet the Cleric with their 8th level spell slots has no hope of countering this damage. Not even close. And actually, let's take that truly terrifying single most imposing creature. It unleashes that breath weapon and does 90 damage to the party. Can the cleric fully heal a single party member? Only with a 9th level spell, Power Word Heal, or Mass Heal. The Heal spell is too little, and it is the third best amount of healing in the game behind those two which both heal truly massive amounts. And it isn't like 70 or more damage is impossible at high CRs. The average damage of a CR 14 creature is supposed to be 70, and that's the best a cleric can do without 9th level spells gotten at LV 17. This is just the extreme end demonstration that healers are always behind the 8-ball. They cannot output enough healing to deal with at-will attacks, or to counter single massive attacks. This is part of why some people say things like Counterspell is the best healing spell in the game, because it can prevent more damage to the party than a cleric could ever possibly heal with a 3rd level slot. [/QUOTE]
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