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December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8857370" data-attributes="member: 6801228"><p>That isn't what I said, Mr. "Don't read hidden meanings into my posts and you'll do better"</p><p></p><p></p><p></p><p>If the party is using hit dice, then I, as the healer, AM NOT HEALING. This should be really obvious, but Hit Dice are not something a healer (as the rules stand) interact with at all. You may as well be saying that 1st level healing spells are balanced because a Long Rest restores all hp. These are things you use if you have no healer, or your healer is tapped, they are not part of the healer's tool set. </p><p></p><p>Also... since when have I compared a PC to a PC? I've talked about the spells, but that is a universal thing. And if PCs aren't balanced to be hit by spells used by monsters... well, that's a problem, isn't it? </p><p></p><p>Finally, I've been comparing one monster, against one target, with one healer in the party. Does that sound like the actual game to you? of course not, you are going to have multiple monsters attacking multiple party members.... but you are also likely to still only have one dedicated healer. That doesn't make the healer more effective, it makes them less effective.</p><p></p><p></p><p></p><p>I never said it wasn't only one spell? Funny how you keep reading assumptions into my posts. But what I have talked about is how the new divine spark has been recieved</p><p></p><p>The Damage? eh, it's nice, but isn't very high. Good if you run out of spells</p><p>The healing? OMG this is far too much healing, and how many times? This is far too much. </p><p></p><p>But they are identical numbers. In general, not just in a single spell, damage and healing are judged differently. People are acting like they should never be equal, and healing should always be highly limited and low. And I disagree, because all that does is ENCOURAGE the whack-a-mole that people hate so much.</p><p></p><p></p><p></p><p>What would they be balanced around then? We can look at other healing spells, but Cure Wounds is the best single Target healing in the game for quite a big chunk of gameplay. That seems like a really good place to start, but I suppose you have a different place to look? Hopefully it isn't the thing I was referencing that you quoted, the AC of their party members, because I don't think back-seat players are very highly looked upon.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8857370, member: 6801228"] That isn't what I said, Mr. "Don't read hidden meanings into my posts and you'll do better" If the party is using hit dice, then I, as the healer, AM NOT HEALING. This should be really obvious, but Hit Dice are not something a healer (as the rules stand) interact with at all. You may as well be saying that 1st level healing spells are balanced because a Long Rest restores all hp. These are things you use if you have no healer, or your healer is tapped, they are not part of the healer's tool set. Also... since when have I compared a PC to a PC? I've talked about the spells, but that is a universal thing. And if PCs aren't balanced to be hit by spells used by monsters... well, that's a problem, isn't it? Finally, I've been comparing one monster, against one target, with one healer in the party. Does that sound like the actual game to you? of course not, you are going to have multiple monsters attacking multiple party members.... but you are also likely to still only have one dedicated healer. That doesn't make the healer more effective, it makes them less effective. I never said it wasn't only one spell? Funny how you keep reading assumptions into my posts. But what I have talked about is how the new divine spark has been recieved The Damage? eh, it's nice, but isn't very high. Good if you run out of spells The healing? OMG this is far too much healing, and how many times? This is far too much. But they are identical numbers. In general, not just in a single spell, damage and healing are judged differently. People are acting like they should never be equal, and healing should always be highly limited and low. And I disagree, because all that does is ENCOURAGE the whack-a-mole that people hate so much. What would they be balanced around then? We can look at other healing spells, but Cure Wounds is the best single Target healing in the game for quite a big chunk of gameplay. That seems like a really good place to start, but I suppose you have a different place to look? Hopefully it isn't the thing I was referencing that you quoted, the AC of their party members, because I don't think back-seat players are very highly looked upon. [/QUOTE]
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