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December 1st UA Spell changes
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<blockquote data-quote="Maxperson" data-source="post: 8857424" data-attributes="member: 23751"><p>My statement wasn't about your meaning, but about what your statement results in. When we are talking about keeping someone up for <strong>A SINGLE HIT</strong> by healing them at 10 hit points, your Red Herring about actions results in what I said, because we would have to apply every attack as a hit for what you said to matter.</p><p></p><p>Apparently you only heal in white room vacuum spaces where no other PC has healing spells, no one ever uses healing potions, and no one ever uses hit dice. The rest of us play in parties that use all sorts of different methods to heal, even when there is a healer there.</p><p></p><p>This isn't about you, the healer. 5e is taken as a whole, not some isolated white room portion. 5e is played with ALL resources available to the party to be used as needed, and 5e is balanced around ALL resources, not just you the healer.</p><p></p><p>They are pretty balanced(just not by CR). They're just not white room balanced such that every 1st level spell is equal and/or opposite to others. Cure is not supposed to be the opposite of burning hands and is not balance to be.</p><p></p><p>Sure. And that's why you have Second Wind, healing potions, hit dice, etc. The game is not balanced around a healer. It's balanced around a party and all of its resources.</p><p></p><p>Whack-a-mole is an issue, but not a new one. It has been around since 1e, though it became much more of a problem with hit points dropping to 0. That's the primary issue that results in whack-a-mole, not the healing spell itself. Your d8+whatever is going to be far less effective when cast on someone with -9 hit points.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8857424, member: 23751"] My statement wasn't about your meaning, but about what your statement results in. When we are talking about keeping someone up for [B]A SINGLE HIT[/B] by healing them at 10 hit points, your Red Herring about actions results in what I said, because we would have to apply every attack as a hit for what you said to matter. Apparently you only heal in white room vacuum spaces where no other PC has healing spells, no one ever uses healing potions, and no one ever uses hit dice. The rest of us play in parties that use all sorts of different methods to heal, even when there is a healer there. This isn't about you, the healer. 5e is taken as a whole, not some isolated white room portion. 5e is played with ALL resources available to the party to be used as needed, and 5e is balanced around ALL resources, not just you the healer. They are pretty balanced(just not by CR). They're just not white room balanced such that every 1st level spell is equal and/or opposite to others. Cure is not supposed to be the opposite of burning hands and is not balance to be. Sure. And that's why you have Second Wind, healing potions, hit dice, etc. The game is not balanced around a healer. It's balanced around a party and all of its resources. Whack-a-mole is an issue, but not a new one. It has been around since 1e, though it became much more of a problem with hit points dropping to 0. That's the primary issue that results in whack-a-mole, not the healing spell itself. Your d8+whatever is going to be far less effective when cast on someone with -9 hit points. [/QUOTE]
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