Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8857571" data-attributes="member: 6801228"><p>You seemed really upset that I included it, unnerfed, and said it was fine. Notably, even though I can supposedly do what I want I "can't" introduce the spell into the existing game. Even though I have proof in play that it is fine, because it is imbalanced.</p><p></p><p></p><p></p><p>Why does the ability to give hugs need to be explicitly stated in the rules? Heck, carrying someone IS in the rules, and that would allow you to be in the same 5 ft space. You keep acting like this was some secret hack of the game engine instead of basic logic.</p><p></p><p></p><p></p><p>Right, now is the time to buff healing spells. Which is why I'm talking about buffing healing spells in the thread about the new healing spells. But you can't buff them by making them stronger? Because then the game would be lame? For reasons. Reasons that seem to be a pure white-room construct and have nothing to do with the actual buffs. </p><p></p><p>Now sure, I'd like to use Hit Dice more. That is a good mechanic that needs to be leveraged. But, again, raising healing so that a single target heal can handle the one action output of a CR appropriate monster after level 3, isn't going to make the game lame or unthreatening, unless you only ever send 1 CR appropriate monster at a time after the party. </p><p></p><p>And even if you had a whole party of healers, all using their actions to heal all the damage you dish out every round... so what? That's their strategy. Just like if you had an entire party of bladesinging wizards using shield and taking the dodge action to be impossible to hit. It would be a really boring fight, but I'm not going to nerf dodge or remove the shield spell because it is a potential possibility.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8857571, member: 6801228"] You seemed really upset that I included it, unnerfed, and said it was fine. Notably, even though I can supposedly do what I want I "can't" introduce the spell into the existing game. Even though I have proof in play that it is fine, because it is imbalanced. Why does the ability to give hugs need to be explicitly stated in the rules? Heck, carrying someone IS in the rules, and that would allow you to be in the same 5 ft space. You keep acting like this was some secret hack of the game engine instead of basic logic. Right, now is the time to buff healing spells. Which is why I'm talking about buffing healing spells in the thread about the new healing spells. But you can't buff them by making them stronger? Because then the game would be lame? For reasons. Reasons that seem to be a pure white-room construct and have nothing to do with the actual buffs. Now sure, I'd like to use Hit Dice more. That is a good mechanic that needs to be leveraged. But, again, raising healing so that a single target heal can handle the one action output of a CR appropriate monster after level 3, isn't going to make the game lame or unthreatening, unless you only ever send 1 CR appropriate monster at a time after the party. And even if you had a whole party of healers, all using their actions to heal all the damage you dish out every round... so what? That's their strategy. Just like if you had an entire party of bladesinging wizards using shield and taking the dodge action to be impossible to hit. It would be a really boring fight, but I'm not going to nerf dodge or remove the shield spell because it is a potential possibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
Top