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December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8857577" data-attributes="member: 6801228"><p>Really? That's why the eye-roll emoji and the snide comment deriding why I said I was doing what I was doing? Because it wasn't about my meaning (which was implied by the statement you made) but about the <em>results </em>of my analysis.</p><p></p><p></p><p></p><p>Which we aren't. The only time we are talking about a single hit is from monsters that can only make a single attack. So stop trying to make this about a single hit. It isn't about that. </p><p></p><p></p><p></p><p>Another PC with healing spells would be acting as a healer. So now healers can deal with 1 monster's turn by using TWO party members turns? That sounds like a good strategy to you? Because that sounds like a bad strategy to me. </p><p></p><p>Potions? Yeah, I'm not talking about potions, because I'm talking about healers. If healers are only viable if they supplement with magic items, then healers aren't viable. Also, potions are the option mainly taken by parties WITHOUT healers. </p><p></p><p>I'm also not talking about taking a short rest and using hit dice. Again, this has nothing to do with whether a healer in combat can properly heal the party. If you need to take a short rest while a gnoll is gnawing on your face, you are out of luck. Short Rests are mainly used to save the Healer's resources for later, during combat, when hit dice can't be used. </p><p></p><p>And yes, in discussions about healers in 5e, the discussion is about the healer. Not every single healing resoruce that could be conceivably dreamed up by the DM. It is about "does this character have the tools to fill the role". And the answer currently, is no. They don't. That is why it is a common refrain that healing is far too anemic in DnD 5e, despite the existence of short rests, potions, other party members, and unicorns.</p><p></p><p></p><p></p><p></p><p>So which first level damage spell are they equal to? Name it.</p><p></p><p></p><p></p><p>Because every non-healer is a fighter who has second wind. </p><p></p><p>Again, the healer should be balanced to be a proper healer. If I can't heal unless the fighter uses second wind and chugs a potion ON TOP of my best healing spell, then I suck as a healer.</p><p></p><p></p><p></p><p>And I wouldn't wait to heal someone who is just about to fall over dead, if it wasn't the only way to make my healing matter in gameplay. A factor you keep ignoring to tell me about the wonders of potions. (which, by the way, are also a joke of a healing resource and need MAJOR buffs)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8857577, member: 6801228"] Really? That's why the eye-roll emoji and the snide comment deriding why I said I was doing what I was doing? Because it wasn't about my meaning (which was implied by the statement you made) but about the [I]results [/I]of my analysis. Which we aren't. The only time we are talking about a single hit is from monsters that can only make a single attack. So stop trying to make this about a single hit. It isn't about that. Another PC with healing spells would be acting as a healer. So now healers can deal with 1 monster's turn by using TWO party members turns? That sounds like a good strategy to you? Because that sounds like a bad strategy to me. Potions? Yeah, I'm not talking about potions, because I'm talking about healers. If healers are only viable if they supplement with magic items, then healers aren't viable. Also, potions are the option mainly taken by parties WITHOUT healers. I'm also not talking about taking a short rest and using hit dice. Again, this has nothing to do with whether a healer in combat can properly heal the party. If you need to take a short rest while a gnoll is gnawing on your face, you are out of luck. Short Rests are mainly used to save the Healer's resources for later, during combat, when hit dice can't be used. And yes, in discussions about healers in 5e, the discussion is about the healer. Not every single healing resoruce that could be conceivably dreamed up by the DM. It is about "does this character have the tools to fill the role". And the answer currently, is no. They don't. That is why it is a common refrain that healing is far too anemic in DnD 5e, despite the existence of short rests, potions, other party members, and unicorns. So which first level damage spell are they equal to? Name it. Because every non-healer is a fighter who has second wind. Again, the healer should be balanced to be a proper healer. If I can't heal unless the fighter uses second wind and chugs a potion ON TOP of my best healing spell, then I suck as a healer. And I wouldn't wait to heal someone who is just about to fall over dead, if it wasn't the only way to make my healing matter in gameplay. A factor you keep ignoring to tell me about the wonders of potions. (which, by the way, are also a joke of a healing resource and need MAJOR buffs) [/QUOTE]
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