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December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8858387" data-attributes="member: 6801228"><p>Feel free to stop responding at any time.</p><p></p><p></p><p></p><p>Is firebolt balanced around the paladin being able to divine smite? Because that is what you are saying, that any spell isn't balanced by itself, but is balanced in the context of every possible resource of a hypothetical party. That isn't how balance works. </p><p></p><p>And I'm not trying to balance the game around a single spell. There could be a solution here by creating new spells. What I am doing is comparing this spell action, which is the best single target heal for over 10 levels of the game, against the thing it is supposed to be able to do. I'm using cure wounds because there isn't a better healing spell to use, not because I'm trying to balance the entire game on this single spell.</p><p></p><p></p><p></p><p>This is madness. This is like saying that you can't balance the fighter, because the game is balanced around the entire party so you'd have to consider the rogue, wizard and cleric before being capable of even discussing the fighter. But what if the party is all fighters? Is it therefore impossible to balance the fighter? </p><p></p><p>No. You look at the fighter, you look at what they should be able to do, and then you balance around the performance they should have. You don't need to consider every other possible thing that any party member may possibly be able to do.</p><p></p><p></p><p></p><p>No, this is you not getting it. Damage isn't healing. If I say I'm building a healer then I show up with a Barbarian/Assassin Rogue then I have not made a healer. This is nonsense, a hammer saying that everything looks like a nail.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8858387, member: 6801228"] Feel free to stop responding at any time. Is firebolt balanced around the paladin being able to divine smite? Because that is what you are saying, that any spell isn't balanced by itself, but is balanced in the context of every possible resource of a hypothetical party. That isn't how balance works. And I'm not trying to balance the game around a single spell. There could be a solution here by creating new spells. What I am doing is comparing this spell action, which is the best single target heal for over 10 levels of the game, against the thing it is supposed to be able to do. I'm using cure wounds because there isn't a better healing spell to use, not because I'm trying to balance the entire game on this single spell. This is madness. This is like saying that you can't balance the fighter, because the game is balanced around the entire party so you'd have to consider the rogue, wizard and cleric before being capable of even discussing the fighter. But what if the party is all fighters? Is it therefore impossible to balance the fighter? No. You look at the fighter, you look at what they should be able to do, and then you balance around the performance they should have. You don't need to consider every other possible thing that any party member may possibly be able to do. No, this is you not getting it. Damage isn't healing. If I say I'm building a healer then I show up with a Barbarian/Assassin Rogue then I have not made a healer. This is nonsense, a hammer saying that everything looks like a nail. [/QUOTE]
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