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General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
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<blockquote data-quote="UngeheuerLich" data-source="post: 8858412" data-attributes="member: 59057"><p>Adding hit dice to the mix. Short burst healings. Having to spread around healing. Limiting powerful healing over the day, besides spell slots.</p><p></p><p>Having a diverse number of different spells, that are useful outside combat or in combat which telegraph it better to the reader. I like the direction of one dnd to try and make intends more obvious (what Jeremy Crawford told us in the video).</p><p></p><p>I think the new improved prayer of healing is a nice spell. I think, I'd remove the once per day limit or add ritual casting (not both).</p><p>I'd buff healing spirit to the old version in light of OneDnD and even improve it.</p><p></p><p>Bigger area (3 by 3 ft) , healing all characters in the area once per round. Equally useful in combat and outside, with the disadvantage of cocenteation durong combat.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8858412, member: 59057"] Adding hit dice to the mix. Short burst healings. Having to spread around healing. Limiting powerful healing over the day, besides spell slots. Having a diverse number of different spells, that are useful outside combat or in combat which telegraph it better to the reader. I like the direction of one dnd to try and make intends more obvious (what Jeremy Crawford told us in the video). I think the new improved prayer of healing is a nice spell. I think, I'd remove the once per day limit or add ritual casting (not both). I'd buff healing spirit to the old version in light of OneDnD and even improve it. Bigger area (3 by 3 ft) , healing all characters in the area once per round. Equally useful in combat and outside, with the disadvantage of cocenteation durong combat. [/QUOTE]
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December 1st UA Spell changes
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