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December 1st UA Spell changes
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<blockquote data-quote="Maxperson" data-source="post: 8858478" data-attributes="member: 23751"><p>Neither is what you are incorrectly claiming that I'm saying.</p><p></p><p>The way it works is that WotC has calculated X amount of damage and damage prevention on average spread out over the adventuring day. If they've calculated it at 20 points of prevention(arbitrary number), then it doesn't matter if it's 4 points from your healing spell, 8 points from barbarian resistance, and 8 points from the fighter's second wind or any other combination of 20. 20 is it. </p><p></p><p>They know all the 1st level abilities, 2nd level abilities, etc. and they calculate those in when figuring out balance. Looking at your healing spell in isolation the way you are doing is worthless when figuring out whether things are balanced or not. Balance doesn't work that way.</p><p></p><p>You haven't yet shown there to be a problem, let alone gotten to the point where we should be looking at solutions.</p><p></p><p>And you are looking at it in isolation, rather than as a whole with every other party member and all of their abilities. </p><p></p><p>If it's all fighters, then they have multiples of their abilities and those will be greater than a single fighter with a single ability. WotC isn't you, though. They have to balance groups of 4 against the monsters, and see if the totality of abilities is good.</p><p></p><p>Then you fail. You will never achieve anything resembling balance if you continue to white room compare single classes and abilities to the game. This is a group game, not an individual one and is not balanced around the individual.</p><p></p><p>If I kill the monster before it would have done 12 points of damage to you, I in effect healed you for those 12 points. High DPR classes "heal" by doing increased damage. It's not a difficult concept.</p><p></p><p>I put heal in "" for a reason. You can't reasonably have thought I was literally saying they were healing.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8858478, member: 23751"] Neither is what you are incorrectly claiming that I'm saying. The way it works is that WotC has calculated X amount of damage and damage prevention on average spread out over the adventuring day. If they've calculated it at 20 points of prevention(arbitrary number), then it doesn't matter if it's 4 points from your healing spell, 8 points from barbarian resistance, and 8 points from the fighter's second wind or any other combination of 20. 20 is it. They know all the 1st level abilities, 2nd level abilities, etc. and they calculate those in when figuring out balance. Looking at your healing spell in isolation the way you are doing is worthless when figuring out whether things are balanced or not. Balance doesn't work that way. You haven't yet shown there to be a problem, let alone gotten to the point where we should be looking at solutions. And you are looking at it in isolation, rather than as a whole with every other party member and all of their abilities. If it's all fighters, then they have multiples of their abilities and those will be greater than a single fighter with a single ability. WotC isn't you, though. They have to balance groups of 4 against the monsters, and see if the totality of abilities is good. Then you fail. You will never achieve anything resembling balance if you continue to white room compare single classes and abilities to the game. This is a group game, not an individual one and is not balanced around the individual. If I kill the monster before it would have done 12 points of damage to you, I in effect healed you for those 12 points. High DPR classes "heal" by doing increased damage. It's not a difficult concept. I put heal in "" for a reason. You can't reasonably have thought I was literally saying they were healing. [/QUOTE]
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