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December 1st UA Spell changes
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<blockquote data-quote="James Gasik" data-source="post: 8859147" data-attributes="member: 6877472"><p>Ok, it's just you said we had to assume Feats, and there are ways other than Feats to get those abilities. I haven't been fully engaged in the debate, so I missed the part where optional and non-core rules were being excluded from it.</p><p></p><p>I never made any secret about the fact that I hate the current healing paradigm and wish healing spells had more oomph, and never understood why offense =/= defense. Pathfinder 1e had this same disparity baked into the game, as they claimed that if defense was better than offense, combats would drag on and become (more) boring.</p><p></p><p>This however, never seems to prevent monsters from having a plethora of defensive abilities in order to prevent players from killing them quickly, of course.</p><p></p><p>As much as it would be nice to reexamine the entire paradigm, I highly doubt that anything like that will come from WotC. And, to my dismay, I must admit there is probably a good reason why it works the way it does now.</p><p></p><p>If casting big heals was optimal, characters who could cast them would feel pressure to do so, and we'd be right back to AD&D, where all your first level spells had to be "cure light wounds" and you'd never be able to cast anything more interesting.</p><p></p><p>Which was a miserable experience, so if the current state of the game is a necessary evil in order to let people play Clerics, Bards, and Druids and have more options than be walking band-aid dispensers, then so be it, I guess.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8859147, member: 6877472"] Ok, it's just you said we had to assume Feats, and there are ways other than Feats to get those abilities. I haven't been fully engaged in the debate, so I missed the part where optional and non-core rules were being excluded from it. I never made any secret about the fact that I hate the current healing paradigm and wish healing spells had more oomph, and never understood why offense =/= defense. Pathfinder 1e had this same disparity baked into the game, as they claimed that if defense was better than offense, combats would drag on and become (more) boring. This however, never seems to prevent monsters from having a plethora of defensive abilities in order to prevent players from killing them quickly, of course. As much as it would be nice to reexamine the entire paradigm, I highly doubt that anything like that will come from WotC. And, to my dismay, I must admit there is probably a good reason why it works the way it does now. If casting big heals was optimal, characters who could cast them would feel pressure to do so, and we'd be right back to AD&D, where all your first level spells had to be "cure light wounds" and you'd never be able to cast anything more interesting. Which was a miserable experience, so if the current state of the game is a necessary evil in order to let people play Clerics, Bards, and Druids and have more options than be walking band-aid dispensers, then so be it, I guess. [/QUOTE]
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