Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8861374" data-attributes="member: 23751"><p>They design based around their formula, not the DMG guidelines.</p><p></p><p>You need to ask WotC and see if they will share it with you. I don't work for them and probably couldn't share due to an NDA if I did.</p><p></p><p>Everything from Action Surge to fast movement to save or suck to portent. It all makes a difference and factors in. A single spell doing less healing than you want it to doesn't mean that it's underpowered.</p><p></p><p>They will lag outside of the combat pillar, yes.</p><p></p><p>Really? You need me to read you the utility spells clerics get? And I already listed 3 or 4 several posts ago. Didn't you read those?</p><p></p><p>You used your 5th level slots in one of the fights according to your posts. Those are no longer available.</p><p></p><p>You did if you didn't factor in utility.</p><p></p><p>You do know that most combats see combatants go unconscious or very low in hit points, right. Often multiples. If you only have 1 slot for each cleric, they're going to TPK. They aren't as durable as fighters.</p><p></p><p>So either they use them, or they die because 4 PCs using only cantrips or maybe 1st level spells aren't going to fare well against an 11th level encounter.</p><p></p><p>So you just arbitrarily announced fighter damage? Which subclass did you use? I'm guessing you went with the Champion, which is the weakest.</p><p></p><p>This is a Red Herring. Fighters don't have to be able to solve them. Clerics WILL use them regardless of what another group might have done or not done.</p><p></p><p>They don't have comparable HP. They will be behind due to the fighter's larger hit dice and greater average con.</p><p></p><p>I have years of game play where monsters dish out lots of damage in every fight. Heal is one use. Since it doesn't carry over and you have 4 clerics who will need healing in most fights, 4 heal spells aren't going to be that good.</p><p></p><p>No. If you can use optional rules from other books, fighters can use optional feats instead of wasting ASIs on stats that they don't need.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8861374, member: 23751"] They design based around their formula, not the DMG guidelines. You need to ask WotC and see if they will share it with you. I don't work for them and probably couldn't share due to an NDA if I did. Everything from Action Surge to fast movement to save or suck to portent. It all makes a difference and factors in. A single spell doing less healing than you want it to doesn't mean that it's underpowered. They will lag outside of the combat pillar, yes. Really? You need me to read you the utility spells clerics get? And I already listed 3 or 4 several posts ago. Didn't you read those? You used your 5th level slots in one of the fights according to your posts. Those are no longer available. You did if you didn't factor in utility. You do know that most combats see combatants go unconscious or very low in hit points, right. Often multiples. If you only have 1 slot for each cleric, they're going to TPK. They aren't as durable as fighters. So either they use them, or they die because 4 PCs using only cantrips or maybe 1st level spells aren't going to fare well against an 11th level encounter. So you just arbitrarily announced fighter damage? Which subclass did you use? I'm guessing you went with the Champion, which is the weakest. This is a Red Herring. Fighters don't have to be able to solve them. Clerics WILL use them regardless of what another group might have done or not done. They don't have comparable HP. They will be behind due to the fighter's larger hit dice and greater average con. I have years of game play where monsters dish out lots of damage in every fight. Heal is one use. Since it doesn't carry over and you have 4 clerics who will need healing in most fights, 4 heal spells aren't going to be that good. No. If you can use optional rules from other books, fighters can use optional feats instead of wasting ASIs on stats that they don't need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
December 1st UA Spell changes
Top