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December 1st UA Spell changes
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<blockquote data-quote="Chaosmancer" data-source="post: 8865509" data-attributes="member: 6801228"><p>It is more I really stopped caring after the fifth time you insisted on something that isn't real being the only thing that mattered.</p><p></p><p></p><p></p><p>And? Your original point wasn't about starting or ending AC at all. So who cares, I was pointing out how the difference between AC and to-hit bonuses.</p><p></p><p></p><p></p><p>Funny how you can have things that "go without saying" but I need to demonstrate the hidden math of 5e to be allowed to talk about healing spells and have hyper precise language. And this STILL doesn't prove that Blood Frenzy getting a +4 on average because of advantage is wrong.</p><p></p><p></p><p></p><p>Care to support that with evidence? Or are we still playing the "Max just states things as facts" game?</p><p></p><p></p><p></p><p>Okay, why not give them a single 12,000 gold piece ornamental necklace then? Then it is a pound. I have the option to do that, so why don't I?</p><p></p><p></p><p></p><p>Cool, I have 50 lbs of extra space. What else am I required to carry as "necessary equipment". Because, I did specify it was only the necessary equipment, since we are playing with encumbrance.</p><p></p><p></p><p></p><p>And yet, you are the one setting that 200 lb tapestry there as a reward for them. And if it is too heavy, then they just don't take it. It doesn't matter. It is literally that simple. If they don't take it, it has zero impact on encumbrance. </p><p></p><p>I remember a DM ran us through a 2e adventure once. He was a newer DM and confused, because there was this massively heavy statue locked to the floor of this mansion with Sovereign Glue, but it had this big gold value. And he asked us what we wanted to do with it. And after confirming we had no way of interacting with it, we ignored it. It was... entirely pointless for the adventure to include. Just a way to tempt us into wasting time. </p><p></p><p>So, sure, don't have your tapestry lose weight. But also don't expect your players to care that it exists, because you by telling them it weighs more than they can carry, have declared it is useless to them. </p><p></p><p></p><p></p><p>If they were in the balance range, then it wouldn't matter whether or not I cherry picked them. They would be balanced.</p><p></p><p></p><p></p><p>Nope. It is the individuals by your own admission.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8865509, member: 6801228"] It is more I really stopped caring after the fifth time you insisted on something that isn't real being the only thing that mattered. And? Your original point wasn't about starting or ending AC at all. So who cares, I was pointing out how the difference between AC and to-hit bonuses. Funny how you can have things that "go without saying" but I need to demonstrate the hidden math of 5e to be allowed to talk about healing spells and have hyper precise language. And this STILL doesn't prove that Blood Frenzy getting a +4 on average because of advantage is wrong. Care to support that with evidence? Or are we still playing the "Max just states things as facts" game? Okay, why not give them a single 12,000 gold piece ornamental necklace then? Then it is a pound. I have the option to do that, so why don't I? Cool, I have 50 lbs of extra space. What else am I required to carry as "necessary equipment". Because, I did specify it was only the necessary equipment, since we are playing with encumbrance. And yet, you are the one setting that 200 lb tapestry there as a reward for them. And if it is too heavy, then they just don't take it. It doesn't matter. It is literally that simple. If they don't take it, it has zero impact on encumbrance. I remember a DM ran us through a 2e adventure once. He was a newer DM and confused, because there was this massively heavy statue locked to the floor of this mansion with Sovereign Glue, but it had this big gold value. And he asked us what we wanted to do with it. And after confirming we had no way of interacting with it, we ignored it. It was... entirely pointless for the adventure to include. Just a way to tempt us into wasting time. So, sure, don't have your tapestry lose weight. But also don't expect your players to care that it exists, because you by telling them it weighs more than they can carry, have declared it is useless to them. If they were in the balance range, then it wouldn't matter whether or not I cherry picked them. They would be balanced. Nope. It is the individuals by your own admission. [/QUOTE]
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