I thought I would give my thought process for any of those interested with my decision between Pathfinder and D&D 4e (which included looking up the differences between Pathfinder and D&D 3.5) to fully understand. I have been comparing Pathfinder with D&D 4e. I have never played an RPG, but I have a friend who has years and years of 2nd Edition and 3/3.5th Edition. He completely stands by 3.5, and recommends Pathfinder. However, if I go with D&D 4th Edition, I have a more difficult time choosing which path to go:
1) Non-Essentials
D&D 4e appears to be outdated with the new Essentials (4E) lineup. I don't want to buy errata-filled books which are not even the current rulesets. There are a LOT of D&D 4e books which, while not bad, DOES intimidate me because I cannot read fast and do not have a lot of money (only a lot of Amazon.ca gift cards).
2) Essentials
Now, the problem with this option is that the game has recently gone through several changes with the new Essentials lineup. The players Handbook 1 has 22 pages of Errata. There is a new Essentials rulebook (Rules Compendium). New players handbooks (Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms). I looked at the Rules Compendium today and it looked well done. However, the Heroes of the Fallen Lands book looked so elementary. Characters had some fluff followed by what seemed to be a limited amount of pre-determined builds. Everything seemed to have limited customization. Now, while players don't consider Essentials 4.5, I cannot see how such rule changes to the game and character development is still 4.0e. Now, I get a "n00b" start to what appears to be a rather complicated game. But if I was intimidated by rules, I would just play World of Warcraft or Guild Wars again. I can then buy some of the pre-Essentials items to round it out or rely on the Character Builder which, while interesting (the demo), seems to limit the immersion I want to get out of the books (I enjoy fluff).
3) Pathfinder
Lastly, I can take the Pathfinder route. I've seen the book in-store and it looks incredible (layout, art, and content). The 3.5 game sounds in-depth and highly customizable. The only issue I have about it being highly unbalanced at high levels.
___________________________________________________________________
So in the end, it comes down to a factor of money, opinions of others, accessibility, and ease of play. Since I like getting a complete experience from a game, I wouldn't want to leave out any core books, even if I don't pick them up until later after gaining legitimate interest).
IMPORTANT BOOKS (from what I found in my research). I thought including these and their cost (at Amazon Canada) might help others like myself looking for a direct comparison. I included what I would consider a CORE package, including the rules, characters, DM book, monsters, and at least one campaign setting.
1) Pathfinder
- Pathfinder Roleplaying Game: Core Rulebook ($33)
- Pathfinder Roleplaying Game: Pathfinder Bestiary ($26)
- Pathfinder Roleplaying Game: GameMastery Guide ($26)
- Pathfinder Roleplaying Game: Advanced Player's Guide ($26)
- Campaign Setting: World Guide—The Inner Sea ($39 unreleased)
TOTAL: $150
2) D&D 4 Essentials
- Rules Compendium ($17)
- Heroes of the Fallen Lands ($17)
- Heroes of the Forgotten Kingdoms ($17)
- Dungeon Master's Kit ($30)
- Monster Vault ($22)
- Campaign Setting ($31 + $23 for Campaign and Player's Guides)
TOTAL: $157
3) D&D 4e
- Rules Compendium (since it includes all the errata and updated D&D 4e rules, $17)
- Players Handbook 1, 2, and 3 ($27 each)
- Dungeon Master's Guide 1 and 2 ($25 and $27)
- Monster Manual 1 and 2 ($25, $27, and $26)
- Campaign Setting ($31 + $23 for Campaign and Player's Guides)
TOTAL: $282
As can be seen, getting the CORE books for 4e is just expensive. Not only that, but they are heavily outdated and with the new Essentials characters, may end up being "Essentialized" anytime soon. So many people (on EnWorld) just say to drop the old 4e stuff and just use the Character Builder and Rules Compendium. That's nice, except I enjoy learning from reading a book. That is a large part of my interest in getting a D&D game. The Essentials is a more inexpensive path, especially since I don't need the Dungeon Master's Kit right away. However, I only end up with 2 Essentials Players Books and a whole set up (complex, yet) high uncustomizable options for characters (from the limited and pre-determined builds I saw looking at it earlier. Pathfinder gives a 576-page manual that is just, literally, impressive. The GameMastery guide, like the Essentials Dungeon Master's Kit, is not necessary until you plan on DM'ing a game. In the end, the $60 I will pay to "try" Pathfinder is the cost of a video game. If I don't like the game, I get nearly 1000 pages of interesting fantasy fluff which may be very enjoyable on it's own. If you don't like a video or board game, you're left with a box on the shelf collecting dust.
So here are my questions for players of either D&D 4e and/or Pathfinder:
1) Concerning character unbalance in Pathfinder (not 3.5e), does it make the game unfun? My friend claims that it is not that bad for 3.5 when you use a couple house rules. Also, I enjoy spellcasters more than fighters. I see fighters are being tanks and hitters, not spellcaster and ability-laden classes (which it seems 4e does, given the characters roles).
2) What makes D&D 4e feel like World of Warcraft? While having played that game for 1 month, I didn't find it that amazing (it was a good game, just not life-changing). Baldur's Gate II, on the other hand, introduced me to a world of endless opportunities and such (D&D 2 rules). I like customization. I want my character, weak or strong, to be and do the things I want them to. I don't like the long drawn out combat that I hear 4e has. I want tactical combat (I like wargames).
3) I have a BattleMat and some Lego (yeah, lego) for mini's (for now...). Does Pathfinder/D&D 3.5 play well with a map or is it better pen and paper? I would like to visualize what is going on and dungeon crawl like I would in Baldur's Gate II.
4) Can you play as more than one character in Pathfinder? Since the game focuses on spellcasters (it seems), it would be nice to make a fighter or monk along with one spellcaster. That way, you will HAVE a powerful character to complement the weak one. With only 1-3 other players, this might be a good way to make a larger team.
5) I hate errata (something keeping more away from D&D 4e). I see that there is a second printing of the Pathfinder core rules. The 2nd Edition seems to have very little (2 pages) errata (which I can handle). The first printing of the Bestiary has like 7 pages or errata. Is there a second printing? If so, it is reasonable to believe that Amazon Canada would be selling the second printings (as opposed to the first)? Also, is the Advanced Players Guide and GameMasters Guide full of errors?
Hope this helps others with the same decisions as me. I am pretty set on Pathfinders due to it being so well taken. The Amazon USA reviews are stellar. It won ENworld's RPG award. I don't expect the game to be perfect. I just want something that is enjoyable. I don't mind some imbalance, as long as it doesn't completely destroy the enjoyment of the player who has the character getting shafted.
Thanks,
baconcow
1) Non-Essentials
D&D 4e appears to be outdated with the new Essentials (4E) lineup. I don't want to buy errata-filled books which are not even the current rulesets. There are a LOT of D&D 4e books which, while not bad, DOES intimidate me because I cannot read fast and do not have a lot of money (only a lot of Amazon.ca gift cards).
2) Essentials
Now, the problem with this option is that the game has recently gone through several changes with the new Essentials lineup. The players Handbook 1 has 22 pages of Errata. There is a new Essentials rulebook (Rules Compendium). New players handbooks (Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms). I looked at the Rules Compendium today and it looked well done. However, the Heroes of the Fallen Lands book looked so elementary. Characters had some fluff followed by what seemed to be a limited amount of pre-determined builds. Everything seemed to have limited customization. Now, while players don't consider Essentials 4.5, I cannot see how such rule changes to the game and character development is still 4.0e. Now, I get a "n00b" start to what appears to be a rather complicated game. But if I was intimidated by rules, I would just play World of Warcraft or Guild Wars again. I can then buy some of the pre-Essentials items to round it out or rely on the Character Builder which, while interesting (the demo), seems to limit the immersion I want to get out of the books (I enjoy fluff).
3) Pathfinder
Lastly, I can take the Pathfinder route. I've seen the book in-store and it looks incredible (layout, art, and content). The 3.5 game sounds in-depth and highly customizable. The only issue I have about it being highly unbalanced at high levels.
___________________________________________________________________
So in the end, it comes down to a factor of money, opinions of others, accessibility, and ease of play. Since I like getting a complete experience from a game, I wouldn't want to leave out any core books, even if I don't pick them up until later after gaining legitimate interest).
IMPORTANT BOOKS (from what I found in my research). I thought including these and their cost (at Amazon Canada) might help others like myself looking for a direct comparison. I included what I would consider a CORE package, including the rules, characters, DM book, monsters, and at least one campaign setting.
1) Pathfinder
- Pathfinder Roleplaying Game: Core Rulebook ($33)
- Pathfinder Roleplaying Game: Pathfinder Bestiary ($26)
- Pathfinder Roleplaying Game: GameMastery Guide ($26)
- Pathfinder Roleplaying Game: Advanced Player's Guide ($26)
- Campaign Setting: World Guide—The Inner Sea ($39 unreleased)
TOTAL: $150
2) D&D 4 Essentials
- Rules Compendium ($17)
- Heroes of the Fallen Lands ($17)
- Heroes of the Forgotten Kingdoms ($17)
- Dungeon Master's Kit ($30)
- Monster Vault ($22)
- Campaign Setting ($31 + $23 for Campaign and Player's Guides)
TOTAL: $157
3) D&D 4e
- Rules Compendium (since it includes all the errata and updated D&D 4e rules, $17)
- Players Handbook 1, 2, and 3 ($27 each)
- Dungeon Master's Guide 1 and 2 ($25 and $27)
- Monster Manual 1 and 2 ($25, $27, and $26)
- Campaign Setting ($31 + $23 for Campaign and Player's Guides)
TOTAL: $282
As can be seen, getting the CORE books for 4e is just expensive. Not only that, but they are heavily outdated and with the new Essentials characters, may end up being "Essentialized" anytime soon. So many people (on EnWorld) just say to drop the old 4e stuff and just use the Character Builder and Rules Compendium. That's nice, except I enjoy learning from reading a book. That is a large part of my interest in getting a D&D game. The Essentials is a more inexpensive path, especially since I don't need the Dungeon Master's Kit right away. However, I only end up with 2 Essentials Players Books and a whole set up (complex, yet) high uncustomizable options for characters (from the limited and pre-determined builds I saw looking at it earlier. Pathfinder gives a 576-page manual that is just, literally, impressive. The GameMastery guide, like the Essentials Dungeon Master's Kit, is not necessary until you plan on DM'ing a game. In the end, the $60 I will pay to "try" Pathfinder is the cost of a video game. If I don't like the game, I get nearly 1000 pages of interesting fantasy fluff which may be very enjoyable on it's own. If you don't like a video or board game, you're left with a box on the shelf collecting dust.
So here are my questions for players of either D&D 4e and/or Pathfinder:
1) Concerning character unbalance in Pathfinder (not 3.5e), does it make the game unfun? My friend claims that it is not that bad for 3.5 when you use a couple house rules. Also, I enjoy spellcasters more than fighters. I see fighters are being tanks and hitters, not spellcaster and ability-laden classes (which it seems 4e does, given the characters roles).
2) What makes D&D 4e feel like World of Warcraft? While having played that game for 1 month, I didn't find it that amazing (it was a good game, just not life-changing). Baldur's Gate II, on the other hand, introduced me to a world of endless opportunities and such (D&D 2 rules). I like customization. I want my character, weak or strong, to be and do the things I want them to. I don't like the long drawn out combat that I hear 4e has. I want tactical combat (I like wargames).
3) I have a BattleMat and some Lego (yeah, lego) for mini's (for now...). Does Pathfinder/D&D 3.5 play well with a map or is it better pen and paper? I would like to visualize what is going on and dungeon crawl like I would in Baldur's Gate II.
4) Can you play as more than one character in Pathfinder? Since the game focuses on spellcasters (it seems), it would be nice to make a fighter or monk along with one spellcaster. That way, you will HAVE a powerful character to complement the weak one. With only 1-3 other players, this might be a good way to make a larger team.
5) I hate errata (something keeping more away from D&D 4e). I see that there is a second printing of the Pathfinder core rules. The 2nd Edition seems to have very little (2 pages) errata (which I can handle). The first printing of the Bestiary has like 7 pages or errata. Is there a second printing? If so, it is reasonable to believe that Amazon Canada would be selling the second printings (as opposed to the first)? Also, is the Advanced Players Guide and GameMasters Guide full of errors?
Hope this helps others with the same decisions as me. I am pretty set on Pathfinders due to it being so well taken. The Amazon USA reviews are stellar. It won ENworld's RPG award. I don't expect the game to be perfect. I just want something that is enjoyable. I don't mind some imbalance, as long as it doesn't completely destroy the enjoyment of the player who has the character getting shafted.
Thanks,
baconcow
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