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<blockquote data-quote="Cor_Malek" data-source="post: 5332290" data-attributes="member: 91608"><p>Aus Snow covered it very well, so I won't be repeating this points, just a couple of side notes:</p><p></p><p>Pathfinder core <em>is</em> PHB + DMG. The book called game Mastery Guide is what you'd expect from DMG II. It doesn't mean you shouldn't include it in startup set, but rather that it'd just as much fit startup set for most (DnD-legacy or not) other RPGs. If you're a very experienced DM or have the 2nd ADnD DMG (I believe it was this one? It's owners will know what I mean), I recommend browsing it somewhere to see if it's not redundant for you (on the other hand, there really is nothing in it that would require erratas).</p><p></p><p>Cost - note that all Pathfinder books are available as pdf's - and they are already with erratas built in (in some cases erratas weren't needed for pdf's, as they were printers screw-ups). Core is so damn pretty, and GMG is so cool as browse-through, that they're a lot better as prints, but with some stuff - especially with pre-set budget - you can really go with pdf versions, and thanks to it - just have more stuff, for less. </p><p></p><p>On erratas - before each release, Paizo has extensive playtests (one, for Ultimate Magic just started), so erratas are caused rather by mishaps on the publisher - printer phase, as opposed to 4e where they are considered a tool for adjusting synergies between different books (so one thing like entire skill can be changed numerous times).</p><p></p><p>As to WoW feel - I don't think it <em>has</em> to. But this argument was developed and there's just constant stream of ammunition for it's users (constant erratas, cooldowns on spells, PA podcasts*). Additionally, with <strong>huge</strong> amount of WoW users, and perceived threat to traditional gaming that MMO pose (according to some) - there's not much incentive for Wizards to go out of their way and disprove it.</p><p>So one side throws this argument out as if it was ultimate disgrace, while the other hopes that this idea will bring MMO fans to RPG's. Whether it's true or not, doesn't really enter the equation on neither side.</p><p></p><p>Ah - as to balance - it's good. As a player who likes customization, you'll like APG's archetypes as well.</p><p></p><p>Prep time - constructing encounters is absurdly easy. There are also digital character builders out there - both commercial and free.</p><p></p><p>*important to note - the player who actually was most vivid WoW-fan in the group, Mike/Gabe - had <em>least</em> gamey attitude in game (improvising weapons, deciding to <strong>do</strong> stuff and worry about rule-explanation later, taking time to roleplay character). It was "old-school" players who played it like WoW raid. There's a correlation for sure - but it's a false one.</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5332290, member: 91608"] Aus Snow covered it very well, so I won't be repeating this points, just a couple of side notes: Pathfinder core [I]is[/I] PHB + DMG. The book called game Mastery Guide is what you'd expect from DMG II. It doesn't mean you shouldn't include it in startup set, but rather that it'd just as much fit startup set for most (DnD-legacy or not) other RPGs. If you're a very experienced DM or have the 2nd ADnD DMG (I believe it was this one? It's owners will know what I mean), I recommend browsing it somewhere to see if it's not redundant for you (on the other hand, there really is nothing in it that would require erratas). Cost - note that all Pathfinder books are available as pdf's - and they are already with erratas built in (in some cases erratas weren't needed for pdf's, as they were printers screw-ups). Core is so damn pretty, and GMG is so cool as browse-through, that they're a lot better as prints, but with some stuff - especially with pre-set budget - you can really go with pdf versions, and thanks to it - just have more stuff, for less. On erratas - before each release, Paizo has extensive playtests (one, for Ultimate Magic just started), so erratas are caused rather by mishaps on the publisher - printer phase, as opposed to 4e where they are considered a tool for adjusting synergies between different books (so one thing like entire skill can be changed numerous times). As to WoW feel - I don't think it [I]has[/I] to. But this argument was developed and there's just constant stream of ammunition for it's users (constant erratas, cooldowns on spells, PA podcasts*). Additionally, with [B]huge[/B] amount of WoW users, and perceived threat to traditional gaming that MMO pose (according to some) - there's not much incentive for Wizards to go out of their way and disprove it. So one side throws this argument out as if it was ultimate disgrace, while the other hopes that this idea will bring MMO fans to RPG's. Whether it's true or not, doesn't really enter the equation on neither side. Ah - as to balance - it's good. As a player who likes customization, you'll like APG's archetypes as well. Prep time - constructing encounters is absurdly easy. There are also digital character builders out there - both commercial and free. *important to note - the player who actually was most vivid WoW-fan in the group, Mike/Gabe - had [I]least[/I] gamey attitude in game (improvising weapons, deciding to [B]do[/B] stuff and worry about rule-explanation later, taking time to roleplay character). It was "old-school" players who played it like WoW raid. There's a correlation for sure - but it's a false one. [/QUOTE]
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