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Deciding Between PFTPG and D&D4e/E. Also, Four Simple Questions
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<blockquote data-quote="StrangeFate" data-source="post: 5332520" data-attributes="member: 70393"><p>First a little background. I played D&D 3E from it's inception and quickly hopped on the 3.5 bandwagon once it was released. Having played both sides of the screen, the system has it's flaws, but it absolutely works. I've dabbled in Pathfinder, but it wasn't a cleaned up enough system for me. Plus it didn't have the depth of digital support I was looking for. </p><p></p><p>Once 4E came out I'd checked it out and quickly fell in love it. The thing I love about 4E is the digital support via DDI. You have fantastic on line tools available which are up to date with the latest rules, classes, monsters, etc. As a DM I use something called Masterplan to help me build encounters, plot, etc. As a 4E DM and player, it feels a lot like playing with Lego blocks. You can piece a PC, a monster, a plot hook, skill challenge, etc. all together seamlessly. </p><p></p><p>Now to your question #2: I feel that 4E is an incredibly tactical game depending on how much your players and DMs think outside the box. I've seen some amazingly creative use of skills and powers. As an avid WoW player, once you get beyond the sheer terminology such as powers, healing surges, etc. I think they are fundamentally different games. You have humans involved vs. the AI of the computer. Lord Marrowgar in ICC is 100% of the time going to spawn bone storm. It's a fact. If you've done the raid any length of time, your muscle memory kicks in and you react accordingly. However something like 4E you could have any number of encounters from tactical "kill the boss" type encounters to social encounters haggling with a merchant or spy to just trying to cross from one part of Sharn or the Athasian desert to the next. The rules and material from WoTC all support that. The limit is your own creativity (as cheesy as that sounds).</p><p></p><p>As to your specific comment about length of combat, I've found that to be highly system agnostic. If DMs and players are on their toes, it shouldn't be an issue. Realize though whichever system you go with there is a learning curve. Same deal if players try out a new class.</p><p></p><p>Fundamentally whether you choose 3.5/Pathfinder or 4E is really all about what seems to fit for you AND your group. I've had some amazing experiences with both. For me and my group of gamers 4E fits like a glove.</p></blockquote><p></p>
[QUOTE="StrangeFate, post: 5332520, member: 70393"] First a little background. I played D&D 3E from it's inception and quickly hopped on the 3.5 bandwagon once it was released. Having played both sides of the screen, the system has it's flaws, but it absolutely works. I've dabbled in Pathfinder, but it wasn't a cleaned up enough system for me. Plus it didn't have the depth of digital support I was looking for. Once 4E came out I'd checked it out and quickly fell in love it. The thing I love about 4E is the digital support via DDI. You have fantastic on line tools available which are up to date with the latest rules, classes, monsters, etc. As a DM I use something called Masterplan to help me build encounters, plot, etc. As a 4E DM and player, it feels a lot like playing with Lego blocks. You can piece a PC, a monster, a plot hook, skill challenge, etc. all together seamlessly. Now to your question #2: I feel that 4E is an incredibly tactical game depending on how much your players and DMs think outside the box. I've seen some amazingly creative use of skills and powers. As an avid WoW player, once you get beyond the sheer terminology such as powers, healing surges, etc. I think they are fundamentally different games. You have humans involved vs. the AI of the computer. Lord Marrowgar in ICC is 100% of the time going to spawn bone storm. It's a fact. If you've done the raid any length of time, your muscle memory kicks in and you react accordingly. However something like 4E you could have any number of encounters from tactical "kill the boss" type encounters to social encounters haggling with a merchant or spy to just trying to cross from one part of Sharn or the Athasian desert to the next. The rules and material from WoTC all support that. The limit is your own creativity (as cheesy as that sounds). As to your specific comment about length of combat, I've found that to be highly system agnostic. If DMs and players are on their toes, it shouldn't be an issue. Realize though whichever system you go with there is a learning curve. Same deal if players try out a new class. Fundamentally whether you choose 3.5/Pathfinder or 4E is really all about what seems to fit for you AND your group. I've had some amazing experiences with both. For me and my group of gamers 4E fits like a glove. [/QUOTE]
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