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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Deciding Between PFTPG and D&D4e/E. Also, Four Simple Questions
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<blockquote data-quote="pawsplay" data-source="post: 5332550" data-attributes="member: 15538"><p>1) Concerning character unbalance in Pathfinder (not 3.5e), does it make the game unfun? My friend claims that it is not that bad for 3.5 when you use a couple house rules. Also, I enjoy spellcasters more than fighters. I see fighters are being tanks and hitters, not spellcaster and ability-laden classes (which it seems 4e does, given the characters roles).</p><p></p><p>I ran a 3-5 player game from level 1 (starting in 3.5) to level 20 (ending with Pathfinder) and in my experience, it was all fun, all the time. My players played a wide variety of classes, from a basic Cleric/Contemplative to a Scout (Complete Adventuring) to a straight up Wizard. Pathfinder changes wildshape and Shapechange from 3.5 in ways that I find much more workable.</p><p></p><p>2) What makes D&D 4e feel like World of Warcraft? While having played that game for 1 month, I didn't find it that amazing (it was a good game, just not life-changing). Baldur's Gate II, on the other hand, introduced me to a world of endless opportunities and such (D&D 2 rules). I like customization. I want my character, weak or strong, to be and do the things I want them to. I don't like the long drawn out combat that I hear 4e has. I want tactical combat (I like wargames).</p><p></p><p>Pathfinder is great for customization.</p><p></p><p>3) I have a BattleMat and some Lego (yeah, lego) for mini's (for now...). Does Pathfinder/D&D 3.5 play well with a map or is it better pen and paper? I would like to visualize what is going on and dungeon crawl like I would in Baldur's Gate II.</p><p></p><p>I use a battlemat and some tiles for Pathfinder. For high mobility combats, I go a bit abstract but even then, having some kind of visual markers is useful.</p><p></p><p>4) Can you play as more than one character in Pathfinder? Since the game focuses on spellcasters (it seems), it would be nice to make a fighter or monk along with one spellcaster. That way, you will HAVE a powerful character to complement the weak one. With only 1-3 other players, this might be a good way to make a larger team.</p><p></p><p>Yes, you can play more than one character. You can also use the Leadership feat liberally if you want to just fill gabs rather than add a whole new powerhouse to the group. I don't think the idea of "complementing" characters is strictly necessary; players should focus on the character they find interesting, not one that fits some arbitrary criteria of being optimal. I don't think there is such a thing as a useless Pathfinder character unless you tried deliberately or just didn't understand the rules at some basic level.</p><p></p><p>5) I hate errata (something keeping more away from D&D 4e). I see that there is a second printing of the Pathfinder core rules. The 2nd Edition seems to have very little (2 pages) errata (which I can handle). The first printing of the Bestiary has like 7 pages or errata. Is there a second printing? If so, it is reasonable to believe that Amazon Canada would be selling the second printings (as opposed to the first)? Also, is the Advanced Players Guide and GameMasters Guide full of errors?</p><p></p><p>I can't complain. I am aware of the errata, but usually don't notice it. I refer to it when necessary.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5332550, member: 15538"] 1) Concerning character unbalance in Pathfinder (not 3.5e), does it make the game unfun? My friend claims that it is not that bad for 3.5 when you use a couple house rules. Also, I enjoy spellcasters more than fighters. I see fighters are being tanks and hitters, not spellcaster and ability-laden classes (which it seems 4e does, given the characters roles). I ran a 3-5 player game from level 1 (starting in 3.5) to level 20 (ending with Pathfinder) and in my experience, it was all fun, all the time. My players played a wide variety of classes, from a basic Cleric/Contemplative to a Scout (Complete Adventuring) to a straight up Wizard. Pathfinder changes wildshape and Shapechange from 3.5 in ways that I find much more workable. 2) What makes D&D 4e feel like World of Warcraft? While having played that game for 1 month, I didn't find it that amazing (it was a good game, just not life-changing). Baldur's Gate II, on the other hand, introduced me to a world of endless opportunities and such (D&D 2 rules). I like customization. I want my character, weak or strong, to be and do the things I want them to. I don't like the long drawn out combat that I hear 4e has. I want tactical combat (I like wargames). Pathfinder is great for customization. 3) I have a BattleMat and some Lego (yeah, lego) for mini's (for now...). Does Pathfinder/D&D 3.5 play well with a map or is it better pen and paper? I would like to visualize what is going on and dungeon crawl like I would in Baldur's Gate II. I use a battlemat and some tiles for Pathfinder. For high mobility combats, I go a bit abstract but even then, having some kind of visual markers is useful. 4) Can you play as more than one character in Pathfinder? Since the game focuses on spellcasters (it seems), it would be nice to make a fighter or monk along with one spellcaster. That way, you will HAVE a powerful character to complement the weak one. With only 1-3 other players, this might be a good way to make a larger team. Yes, you can play more than one character. You can also use the Leadership feat liberally if you want to just fill gabs rather than add a whole new powerhouse to the group. I don't think the idea of "complementing" characters is strictly necessary; players should focus on the character they find interesting, not one that fits some arbitrary criteria of being optimal. I don't think there is such a thing as a useless Pathfinder character unless you tried deliberately or just didn't understand the rules at some basic level. 5) I hate errata (something keeping more away from D&D 4e). I see that there is a second printing of the Pathfinder core rules. The 2nd Edition seems to have very little (2 pages) errata (which I can handle). The first printing of the Bestiary has like 7 pages or errata. Is there a second printing? If so, it is reasonable to believe that Amazon Canada would be selling the second printings (as opposed to the first)? Also, is the Advanced Players Guide and GameMasters Guide full of errors? I can't complain. I am aware of the errata, but usually don't notice it. I refer to it when necessary. [/QUOTE]
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General Tabletop Discussion
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Deciding Between PFTPG and D&D4e/E. Also, Four Simple Questions
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