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<blockquote data-quote="steeldragons" data-source="post: 5685601" data-attributes="member: 92511"><p>Well...if you have a race of super/meta-humans I guess that makes sense.</p><p></p><p>But, and correct me if I'm mistaken, isn't that kind of the point of ability bonus/penalities for non-human races? Humans <em>are, </em>and are <em>supposed</em>, to be the "weakest" race.</p><p></p><p>From the ancient times of the game on through, the bonuses (and penalties) for races in certain areas are BECAUSE they are <em>not </em>human.</p><p></p><p>Humans are the baseline if you would.</p><p></p><p>Before ability bonuses, this translated (in B/X,BECMI) to the fact that you could not be (or rather weren't supposed to be according to RAW) a demi-human character if your ability score for this or that was under "X."</p><p></p><p>As the game grew/advanced/changed, bonuses and penalties became the way.</p><p></p><p>So, yes, a dwarf is automatically <em>+x in this</em> and and elf is automatically <em>+y in that </em>better than the "normal" (unaltered) score/roll...which would be a human's score.</p><p></p><p>At least, that's my take on that...which isn't really the point of the thread.</p><p></p><p>As to the point of the thread, decision is based on Character concept all the way! This usually is automatically a race/class combo from the start.</p><p></p><p>"Optimizing" has no influence on the decision of the concept at all. If I get some with a certain combo, great. But I'm not <em>not</em> going to play a concept I think will be fun because a mechanic tells me I'm going to suffer "-whatever" or "+who cares".</p><p></p><p>As always, play what/how you like.</p><p>Have fun and happy racing.</p><p>Carry on.</p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5685601, member: 92511"] Well...if you have a race of super/meta-humans I guess that makes sense. But, and correct me if I'm mistaken, isn't that kind of the point of ability bonus/penalities for non-human races? Humans [I]are, [/I]and are [I]supposed[/I], to be the "weakest" race. From the ancient times of the game on through, the bonuses (and penalties) for races in certain areas are BECAUSE they are [I]not [/I]human. Humans are the baseline if you would. Before ability bonuses, this translated (in B/X,BECMI) to the fact that you could not be (or rather weren't supposed to be according to RAW) a demi-human character if your ability score for this or that was under "X." As the game grew/advanced/changed, bonuses and penalties became the way. So, yes, a dwarf is automatically [I]+x in this[/I] and and elf is automatically [I]+y in that [/I]better than the "normal" (unaltered) score/roll...which would be a human's score. At least, that's my take on that...which isn't really the point of the thread. As to the point of the thread, decision is based on Character concept all the way! This usually is automatically a race/class combo from the start. "Optimizing" has no influence on the decision of the concept at all. If I get some with a certain combo, great. But I'm not [I]not[/I] going to play a concept I think will be fun because a mechanic tells me I'm going to suffer "-whatever" or "+who cares". As always, play what/how you like. Have fun and happy racing. Carry on. --Steel Dragons [/QUOTE]
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