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<blockquote data-quote="tuxgeo" data-source="post: 5685831" data-attributes="member: 61026"><p>I'm going to fudge on this one: my default RPG race is Human, so that's already partly optimized regardless of character concept. </p><p></p><p>However, I don't rely solely on optimization; instead, the character concept is much more important to me. For example, my elf bard/wizard ("wizbard?") only had CHA and INT of 16 at 1st level -- the two attack stats for those classes, after racial adjustments. That was less of a drawback than the fact of only getting one Majestic Word per encounter instead of two. (Fortunately, the warlord in the party more than made up for the lack of healing.) </p><p>This character concept required having Cantrips early, and that's the only thing that changed this character from being (in plan) a Bard to being (in play) a Wizbard. (Cantrips are hard to get, aside from pure Wizards.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5685831, member: 61026"] I'm going to fudge on this one: my default RPG race is Human, so that's already partly optimized regardless of character concept. However, I don't rely solely on optimization; instead, the character concept is much more important to me. For example, my elf bard/wizard ("wizbard?") only had CHA and INT of 16 at 1st level -- the two attack stats for those classes, after racial adjustments. That was less of a drawback than the fact of only getting one Majestic Word per encounter instead of two. (Fortunately, the warlord in the party more than made up for the lack of healing.) This character concept required having Cantrips early, and that's the only thing that changed this character from being (in plan) a Bard to being (in play) a Wizbard. (Cantrips are hard to get, aside from pure Wizards.) [/QUOTE]
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