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Decisions for a campain setting?

Nadaka

First Post
ssampier said:
d20 modern would be different, different is good. Homebrew system, meh, I see no reason to reinvent the wheel. If you want to establish your own system as a spin-off from d20 like True 20 -- go ahead.

As for Core D&D from a legal, publishing perpective that's not possible. You must use the d20 system or the OGL (ie you can't reprint the Player's Handbook verbatim and currently can't use the Dungeons & Dragons name).

I am aware of the OGL and d20 STL, using "D&D" i wouldn't need to reprint anything, nor would I want to. Though I suppose I could have picked a better term to use, though I do not consider "D20" to be descriptive enough considering the multitude of variants out there.


Eric Anondson said:
Consider Grim Tales? It's heavily founded upon D20 modern and can plug in any magic system you can imagine with a little effort.

I have read a few reviews of grim tales... It looks like a decent fit. And it has the advantage of being based on d20 modern (all time favorite game for me). Though to get the high fantasy feel, it looks like I will still have to invent a new magic system.

I'll have to look at Grim Tales further, but it looks like that or d20 modern itself as a base.
 

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