Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deck-based Ability Score Generation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8419182" data-attributes="member: 5889"><p>Unfortunately no that's not correct.</p><p></p><p>Here is another way we could arrange those same cards:</p><p></p><p>33 43 44 (6 7 8)</p><p>34 34 34 (7 7 7)</p><p></p><p>That's a permutation not a combination, as order does matter. Now you are correct that within our blocks order doesn't matter, so the theoretical number of permutation is smaller, but it still grows very very quickly. And we never really get back down to "combination level"</p><p></p><p>As another example, just take 3 and 4s but now its 12 draws (2 draws per stat x 6 stats)</p><p></p><p>33 33 33 44 44 44 (6 6 6 8 8 8)</p><p>34 34 33 33 44 44 (7 7 6 6 8 8)</p><p></p><p>Same exact cards just drawn in a slightly different order produces a different stat block. So yes unfortunately the position of the card draws is quite important to what numbers you get. And this problem gets progressively worse when you look at 3 draws per stat and more than 2 types of cards. But even just a 20 card deck where I draw 12 cards from (aka 2 cards x 6 stats), is a 10 to the power of 13 number in terms of permutations (aka 10 trillion)..... far more than most programs can easily calculate (for reference excel only has 17 billion cells, you would need to utilize 588 worksheets all completely filled to the brim to display all of the possibilities). Even if I can cut that by 4 or 6 or heck even 10 by noting certain permutations are "the same".....I still have a very complex problem to solve.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8419182, member: 5889"] Unfortunately no that's not correct. Here is another way we could arrange those same cards: 33 43 44 (6 7 8) 34 34 34 (7 7 7) That's a permutation not a combination, as order does matter. Now you are correct that within our blocks order doesn't matter, so the theoretical number of permutation is smaller, but it still grows very very quickly. And we never really get back down to "combination level" As another example, just take 3 and 4s but now its 12 draws (2 draws per stat x 6 stats) 33 33 33 44 44 44 (6 6 6 8 8 8) 34 34 33 33 44 44 (7 7 6 6 8 8) Same exact cards just drawn in a slightly different order produces a different stat block. So yes unfortunately the position of the card draws is quite important to what numbers you get. And this problem gets progressively worse when you look at 3 draws per stat and more than 2 types of cards. But even just a 20 card deck where I draw 12 cards from (aka 2 cards x 6 stats), is a 10 to the power of 13 number in terms of permutations (aka 10 trillion)..... far more than most programs can easily calculate (for reference excel only has 17 billion cells, you would need to utilize 588 worksheets all completely filled to the brim to display all of the possibilities). Even if I can cut that by 4 or 6 or heck even 10 by noting certain permutations are "the same".....I still have a very complex problem to solve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deck-based Ability Score Generation
Top