#### clearstream

##### (He, Him)

Make a

**20-card deck**from which you will draw 3 cards for each score without replacement, leaving 2 cards in the deck. For example - 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2. This deck has interesting features -

- The range for the sum of scores is 60 to 66
- The range for an individual score is 6 to 15
- A character can have no more than one 15, and no more than one 6
- Scores will average to at least 10, and at most 11, i.e. 10.5

**14-card deck**from which you will draw 2 cards for each score without replacement, leaving 2 cards in the deck. In this case - 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2. Some features are -

- The range for sum of scores is 54 to 66
- For an individual score is 4 to 16
- A character can have no more than one 16, and no more than one 4
- Scores will average to at least 9, and at most 11, i.e. 10 (for a 'harder' baseline difficulty)

**Mitigates overshadowing**- you cannot get a character more than several points better than another (although precisely where points fall can feel more or less exciting)**Unpredictable (suprising)**- the distributions are 'hard' to analyse, and the draw is quite random seeing as you don't know which cards will be left in the deck**System-friendly, tunable range**- the deck can be tuned to place scores inside the range your group find right, for eample 6 to 15 for the 20-card deck above**Fair**- per another thread that makes a point I agree with, characters generated this way will feel fair compared with one another; a character with flaws more likely has strengths in compensation