GVDammerung
First Post
buzz said:The point is that I don't agree with your point.I neither think that WotC is exclusively about "more of the same, only different" (no more so than any other d20 company, much less RPG publishers in general), and I don't think they are having any demonstrable negative impact on the d20 market as a whole, especially considering they are the primary dirver of that market. You're basically asserting your opinion of their products as irrefutable, and then making an inexplicable leap to citing it as the reason for some perceived qualitative malaise in the d20 market. .
Well, it is my opinion and I'll state it without flinching. I'm not demanding you agree with me, however. Certainly, Wotc reports that things are rosy for them. I'd then expect my opinion would not meet with universal acclaim, if any at all. It remains, however, my opinion.

buzz said:Unfortunately, this doesn't really make any sense. The "decline" being discussed in this thread has nothing to do with the quality of products being produced, but the sales of the products being produced.
I think there is a connection between the two.
buzz said:If anything, there's moire amazing product out there than anyone knows what to do with!
I'd like to shop where you do. Seriously, I am not stingy with spending for games (I have a large number) and I just continue to find less I am genuinely interested in.
buzz said:The time when third-party d20 publishers were aping the choices of WotC and producing derivative drivel that was "more of the same only different" is long past. The oceans of class splats, settings, and umpteen new feats and PrCs are gathering dust in discount bins. If d20 and OGL material is doing anything, it's straying further from the "baseline" of WotC. What we're seeing are d20 games going OGL, and publishers trying to supply what they specifically know WotC will not. At least, the companies that aren't actively trying to go out of business are doing so.
Yes and no. The d20 publishers do not all march in lockstep. Wotc still significantly shapes the market and the d20 folks have to do business in the market so shaped. Wotc is presently sending the message, IMO, "more of the same, only different." This influences expectations in the market, IMO. If Wotc conditions the market to expect A, B can still sell but it is somewhat going against the grain as Wotc's market shaping power is, IMO, considerable as they are far and away the market leader. This is not saying "Wotc can tell customers what to buy." That would not be true. They can, however, exert influence through the management of their brand and the people who follow "officialdom."
buzz said:TSR failed with its proliferation of settings because it's a flawed business practice. Like adventures, settings have a limited appeal, i.e., to DMs who use published settings and who are not currently satisfied using an existing one. I.e., a tiny slice of their fanbase. An even tinier slice is going to want to actively consume more than one.
No. It is flawed as it was executed by TSR. The fallacy is excluding "as executed by TSR" from the statement If executed well, I believe, multiple settings would expand the market and _thereby_ succeed. TSR had half the puzzle but couldn't draw flies with its settings. The problem was not uniquely the number of settings but also and more importantly their inability to draw new gamers to them. I think everyone would agree if 10 new settings exponentially increased the market, that would be a good thing. The key then is finding the settings that will draw.
The only DMs will buy setting material is another half-truth that ignores (1) how that "setting material" is put together and (2) all the DMs who complain because their players already have and have read the latest supplements. But that is another topic.
buzz said:The quality of the setting is irrelevant (unless you want to argue that Greyhawk, FR, Planescape, DL, Brithright, Dark Sun, Mystara, and Spelljammer were "more of the same, only different")..
Quality is irrelevant? I think not.
buzz said:On top of this, creating a setting whole cloth, and then supporting it, requires a great deal of development resources. WotC learned from TSR that they cannot viably sustain 7-10 campiagn settings. To do so would be idiotic. Were WotC to announce yet another campiagn setting, with Eberron out only a few years now, the reaction would likely be a collective groan. No one is interested.
If you have the resources, which I will imagine Hasbro could provide Wotc, there would not be an issue.
If Wotc "learned" that you cannot support more than two settings and nothing more, they didn't learn much. Sorry but the "common wisdom" is overly simplistic, IMO.
The reaction to a new setting would depend on how it was rolled out and what it's its target audience was determined to be and how its content looked to approach the target audience. If they just went, "Here it is. Come get it," sure, it would flop. I would hope for a more thoughtful approach. If it was aimed at Eberron and FR fans, it would also likely tank. Unless the industry is more niche than I imagine, not everyone who might game does game, leaving lots of potential targets out there to be wooed, however.
buzz said:Whatever the reason for the current state of the industry, the lack of settings from WotC is not it.
Correct. My note in that regard is just that - a note. New settings are not a panacea in and of themselves. They are merely symptomatic of Wotc's "play it creatively safe" model that appears to be doing well enough for them. Incarnum was a good try, even if it failed to fully achieve its promise. I would like to see Wotc try more creative things. That is not what I am seeing, however, and I believe their "play it safe" mode is coloring the market, boring it into a stupor. As goes Wotc, so goes the hobby, 5 times out of 7.