Kannik
Legend
In looking over the various bits of info on D&D N, one way I am seeing that skills could work has me rather excited. Essentially:
This could really rock. I’ve seen this done similarly in other game systems (Silhouette for example) and I really like it. The DM and/or player chooses their action, finds the attribute that most suits that action, and then applies a relevant skill as a bonus. Skills end up being more useful in more situations, and vice versa, the appropriate attribute is applied to the skill use. So for a Performance skill you could use DEX (juggling), CHA (singing) or STR (hand balancing) depending what you were trying to do. Or if you were attempting to bring down a gazebo (the evil that they are) you would do a STR check to knock it down – but if you had Architecture as a skill you could add that as a bonus to the skill for knowing where to push.
(This of course could be simulated in previous editions by making the Architecture roll and applying some sort of bonus to the STR check if successful – allowing the skill to apply to any attribute roll streamlines the process)
Anyone else read the tea leaves the same way and are excited (or not) as I am?
Peace,
Kannik
- If most things in the game are tied to attribute rolls;
- And skills simply give you a bonus to an attribute roll;
- Then:
- Skills could be bonuses to any attribute roll if that skill is relevant in that situation
This could really rock. I’ve seen this done similarly in other game systems (Silhouette for example) and I really like it. The DM and/or player chooses their action, finds the attribute that most suits that action, and then applies a relevant skill as a bonus. Skills end up being more useful in more situations, and vice versa, the appropriate attribute is applied to the skill use. So for a Performance skill you could use DEX (juggling), CHA (singing) or STR (hand balancing) depending what you were trying to do. Or if you were attempting to bring down a gazebo (the evil that they are) you would do a STR check to knock it down – but if you had Architecture as a skill you could add that as a bonus to the skill for knowing where to push.
(This of course could be simulated in previous editions by making the Architecture roll and applying some sort of bonus to the STR check if successful – allowing the skill to apply to any attribute roll streamlines the process)
Anyone else read the tea leaves the same way and are excited (or not) as I am?
Peace,
Kannik
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