Deeds not Words

Yeoman

First Post
I was wondering if anyone had any thoughts to share on the Deeds not Words system by Scott Lynch? I was looking into checking his system out, and we've checked into 4CtF and M&M so far, and we wanted to get opinions on this system as well.

thanks!
 

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Personally, for a complete supers system that is true to the d20 system, Deeds Not Words is definetly my choice. As an add-on, FCTF is wonderful. If I wanted to do a mixed genre rpg, that happens to have a few supers, FCTF is great. M&M, IMHO is too far from the d20 system to be able to easily integrate other d20 material, which to me is a big drawback. A fantastic system, mind you, but If I want to play a non-d20 supers game, I would go with GURPS or Fuzion or Champions any day.

But I digress, Deeds is completely compatible and pretty well balanced with all other d20 material, so if you want to have a complete supers game with full compatibility, DNW is the best (again, IMO) choice. Also, @ $10 for the core rules, you can't go wrong. Also, it has a lifetime of free updates with payment and Scott is just finishing up the first, and as he says it, last revision, which from the mail list previews he has posted, is going to definetly make it the d20 supers to beat.
 

Awesome. It does look like a cool system, and I'd be more than willing to try it out. You are definitely right about the $10 thing, you can't go wrong with it. And it's the thickest pdf I've heard of.

Now can you give me a rough idea of character creation, is it short, long, and how does power selection work?

Thanks! :)
 

Basically, Deeds takes about as long to create a PC as 3e does, with the only reall addition, the powers. If you know what you want, not a problem, and believe me, the system can do just about any type of super. You can join the Yahoo group here ( http://groups.yahoo.com/group/deedsnotwordsd20/ ) if you want to take a peek at some fan made stuff, stats for a few of Comic characters and a few notes on the 1.1 revision (which will be out any time, and as I said is free if you go ahead and buy a copy now)

More details (some terminolgy is bound to be a little off, as I have been waiting for 1.1 to run a game, and its been awhile since I read it):

Chose an Origin (comparable to race: mutant, alien, altered human, supernatural, etc...)

Chose a Class, such as Vigilante and Super Slueth, I think there is arounf 10-12 of them that covers most supers archetypes

Pick powers, which is what IMHO makes this game. The system is thus:

Everyone but humans (i.e. normal humans, with which you would make your GreenArrow/Batman types) may choose powers. Each power that you choose gives what is called an Experience Tithe. This is determined by how many powers you choose to take. The Tithe is basically an amount of experience points. All gained xps must be split 50/50, half to gain levels, half to pay off the Tithe. When the Tithe is paid off, all xps go to levelling up.

What this system does is allow 1st level PCs start with whatever they want in powers, but at the cost of slow advancement, whereas a pc with no Tithe (i.e. no powers) will gain levels faster in order to balance them (within a few levels) with those with powers.

Scott Lynch (creator of DNWs) has said that he is slightly re-working the system now that Ihas had more playtesting with the public to balance it a little more, but the idea stays.

As a side note, as an option, Normal Humans (back to GA/Bats) may choose extra feats for a Tithe cost that is a little less than the powers cost.

All in all, I think it is a remarkable system. I bought DNWs core and the Laying the Smackdown sourcebook (more combat options, martial arts traditions, a super-powered wrestling federation and tons of npcs of all types) and love every bit of it.

I hope this helps!
 
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I must agree, Deeds not Words is a great game. The amount of work that has gone into balancing the rules shows. I encourage anyone interested in the game to visit the mailing list archives and read some of the posts on how Scott has been working to make the rules the best they can be.

Also keep in mind that DNW is good for more than just supers, it's also perfect for any kind of modern action game. Anything that you might want to do with, say D20 modern or Spycraft, DNW can do as well.

Lifetime revisions...what can I say? Scott rocks!
 

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