D&D 5E Deep Dive into Descent Into Avernus

The seeds for Baldur's Gate: Descent Into Avernus were planted in last year's release, Mordenkainen's Tome of Foes (MToF). At the time, D&D Lead Designer Jeremy Crawford described the theme of that book as “conflict” and the chapter on the Blood Wars between devils and demons in the D&D multiverse is the foundation for Descent Into Avernus.
The seeds for Baldur's Gate: Descent Into Avernus were planted in last year's release, Mordenkainen's Tome of Foes (MToF). At the time, D&D Lead Designer Jeremy Crawford described the theme of that book as “conflict” and the chapter on the Blood Wars between devils and demons in the D&D multiverse is the foundation for Descent Into Avernus.

DnD Descent into Avernus Cover.jpg

Readers of my first impressions review were concerned that first-level characters would be hopelessly outclassed in the first plane of hell. However, since BG: DIA recommends milestone experience, PCs should be 5th level when they help survivors of Elturel, which has been pulled into the first layer of the lower planes, suspended by chains above the River Styx, then 7th level when they enter Avernus proper, and 13th level or higher when they try to return to Baldur's Gate – assuming they live that long. Even at 7th level, the adventure is a challenge, but they at least have a chance.

While BG: DIA is designed to be self-contained, it would be very wise for DMs to read the Blood Wars section of MToF's. Players can, too, but personally, I'd rather have the DM give the players relevant background material based on what their characters would know. Of special note is the information on Zariel, who was once an angel of Mount Celestia but now rules Avernus, having been corrupted while watching the Blood Wars rage. Impetuous, she eventually dove into battle there with her followers, convinced they could wipe its evil and claim the plane for good. She was wrong. Asmodeus found her unconscious under a pile of her conquests. When she recovered, he gave her dominion over Avernus and named its prior ruler, Bel, her lieutenant. The stats for Zariel in BG: DIA and MToF match, but the later provides a lot of personality information that are useful for DMs. BG: DIA has essential background but it's better to use both.

Before the start of BG: DIA, the city of Elturel has disappeared, pulled into the lower planes. The chaos this causes for Baldur's Gate as refugees flee toward it leads to the Flaming Fist pressing the first-level characters into service. From there, players are drawn deeper into the mystery while gaining XP. Besides freeing Eltural, if nothing is done, Baldur's Gate could share the same fate as that city.

While not exactly a sandbox adventure, BG: DIA it's not a railroad plot either. The players could achieve their goals any number of ways, though all are likely to be difficult and force them to make hard decisions.

For example, Avernus is a huge wasteland (though once it appeared to be a paradise that Asmodeus used to tempt and corrupt people) fraught with danger so faster transportation is a benefit. Enter infernal war machines. Taken just at their artwork and stat blocks, infernal war machines are very cool and provide a framework that DMs could use for a variety of homebrew situations, especially if they change the fuel source.

In BG: DIA though, the fuel source are soul coins, which are the currency in hell, created by Adam Lee and his team. Soul coins can be used in a variety of ways and after their three charges are expended, the soul trapped within is released to whatever afterlife, god they served or appropriate alignment plane (DM's call) applies. When used to fuel an infernal war machine, though, the soul screams as it is trapped in the engine, fueling the vehicle and when it's fully consumed, the soul is utterly destroyed beyond even divine intervention. When using an infernal machine is essential to whatever plan players come up with, how do good party members react to using soul coins to fuel it?

Individual and group party alignment will likely make a difference in how challenges are faced. If this is played outside of D&D Adventurer's League alignment rules, an evil party could use the opportunities to make deals to attain power but that's such an obvious approach it's almost boring. The moral conflicts built into BG: DIA are much more challenging. One option to tie the group together is the Dark Secret device. At character creation the group, with the DM's input, makes secret they're all hiding but at least one other person knows. Tables are provided to guide the process, and they could be easily adapted for other campaigns.

DnD Descent_into_Avernus_AltCvr_back.jpg

As appropriate for an adventure involving devils and demons, BG: DIA contains lots of opportunities for scheming, including possibly cutting a deal with Joe Manganiello's character from Critical Role: Force Grey, Arkhan the Cruel. The Dragonborn oathbreaker paladin now serves Tiamet, who is trapped in Avernus. The queen of evil dragons is capable of freeing Elturel but for what cost? Arkhan is obsessed with freeing his goddess, even taking on the Hand of Vecna in the hopes that its power can help him do it. Readers of my initial review wondered if this was just a stunt appearance because Manganiello is a celebrity, but I wouldn't label it that way. Lee and Manganiello worked out a reasonable plot thread that adds a layer of options and complications to the adventure.

BG: DIA contains a lot of good, useful information on role-playing devils, infernal contracts, archdevil charms (including one that will remind you a little of “The Devil Went Down to Georgia”), life in the Nine Hells and more. Again, that material could be used for homebrew campaigns even if you don't run BG: DIA as written.

Stylistically, BG: DIA is as opposite Waterdeep: Dragon Heist as you can get. The latter required subtlety and killing everything in sight inevitably led to a confrontation with the city watch. BG: DIA doesn't have the same restraints but a reckless murder fest could still have serious in-game consequences. It's definitely more epic than W: DH and with Zariel having a 26 CR, among other high-level opponents, it's definitely challenging.

If you like infernal adventures or opportunities to smite evil, BG: DIA is for you. Even without that the material on Baldur's Gate, soul coins, infernal war machines, etc. could make it worthwhile.
 

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Beth Rimmels

Beth Rimmels

BMaC

Adventurer
Adding to comments about difficulty of adventure:
room d13 in the dungeon of the dead three. Depending on party approach and passage through dungeon and the initiative roll, a level 2 group is getting a fireball in the face
 

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doctorbadwolf

Heretic of The Seventh Circle
It seems that they can be powered by Demon ichor, so killing Demons for fuel is the ethical way forward. Which is hilarious to me typed out.
Renewable energy source, too! Doubly ethical!

It's not ethical quandry at all, it's completely black and white, using a soul coin like that is evil, period. And it's not just lawfal Good Paladin's it's anyone who isn't evil can't do it without becoming evil.
Right. It’s “do an incredibly evil thing, or die and let a city die”. That’s the most edgelord crap I’ve read since...high school edgelord fan fic?

I don't have the time to recap Introduction to Philosophy but using a soul coin (particularly of an evil person) to power an Infernal Engine would be an ethical act for a LG character under certain circumstances, in particular the kind that arise in this adventure. Of the big three ethical theories--Deontology, Consequentialism, and Virtue Ethics--the latter two could make cases for using soul coins with ease.
If justification requires a lesson in philosophy and application of rhetoric, it probably isn’t right.

This is not if you are good you will have a difficult time. It's if you are not willing to compromise your morals in Hell sometimes you will have a difficult time.

No. This isn’t compromise, it’s total abandonment. It’s “become evil or die”.
 


BMaC

Adventurer
Plenty of professions require moral choices that compel you to violate someone's rights. E.g., violating parents' rights to protect the health of a child. Even without using hell cars the adventure encourages DMs to test PC virtues and expose their RP flaws. I suppose if you are in a group prone or vulnerable to edgelord drama then this adventure should be avoided. Or perhaps your group wants "lighter" escapsim. If so there are plenty of excellent adventures out there.
 

gyor

Legend
I will say this, they made Baldur's Gate way, way more interesting then it used to be, there are so many story seeds in for Baldur's Gate now, the Avernus part feels like gravy to me.

I really wasn't expecting 5e BG to be this interesting honestly.

Sooooo many plot hooks and ideas it inspires.

Like I think it would be cool if the Little Pashas made an alliance with Xanathar vs BG's The Guild, while the Kingpins of Twin Songs and Brampton (like named after a Canadian city called Brampton) go to war over the bloodiest divorce in BG history.

Or Port Nyzaro and BG making an alliance against Amnian pirates, which spills out of control and pulls the Lords Alliance into the conflict.

Or fiend cults start warring in Twin Songs and worshippers of Gods are left picking up the pieces.

Or just straight up explore Undercellar.

And so many other ideas. Maybe the Revelers Union pushes back against The Guild and hires the Bannerless to fight for them.

Maybe something goes wrong and the Flaming Fist and the Watch blame each other leading to rising tensions.
 

I will say this, they made Baldur's Gate way, way more interesting then it used to be, there are so many story seeds in for Baldur's Gate now, the Avernus part feels like gravy to me.

I really wasn't expecting 5e BG to be this interesting honestly.

Sooooo many plot hooks and ideas it inspires.

Like I think it would be cool if the Little Pashas made an alliance with Xanathar vs BG's The Guild, while the Kingpins of Twin Songs and Brampton (like named after a Canadian city called Brampton) go to war over the bloodiest divorce in BG history.

Or Port Nyzaro and BG making an alliance against Amnian pirates, which spills out of control and pulls the Lords Alliance into the conflict.

Or fiend cults start warring in Twin Songs and worshippers of Gods are left picking up the pieces.

Or just straight up explore Undercellar.

And so many other ideas. Maybe the Revelers Union pushes back against The Guild and hires the Bannerless to fight for them.

Maybe something goes wrong and the Flaming Fist and the Watch blame each other leading to rising tensions.
They should straight up create 5e sourcebooks on cities or nations.
You have enough there for a 256 page book just on Baldur's Gate. Have it be like Ravnica or the upcoming Eberron. They would make a killing.
 


gyor

Legend
They should straight up create 5e sourcebooks on cities or nations.
You have enough there for a 256 page book just on Baldur's Gate. Have it be like Ravnica or the upcoming Eberron. They would make a killing.

Yeah, they could have gone into even more detail, especially on BG history, regional politics, Crews, Outer Districts and religions.

And now that I think about it the same is true of Waterdeep.

But we can't even get a FRCG style book, so I wouldn't expect anything more then what we got.
 

Reynard

Legend
Yeah, they could have gone into even more detail, especially on BG history, regional politics, Crews, Outer Districts and religions.

And now that I think about it the same is true of Waterdeep.

But we can't even get a FRCG style book, so I wouldn't expect anything more then what we got.
I am not sure those super dense, detailed sourcebooks are especially good sellers or even especially well loved. I know that when the setting books start to feel like text books I totally tune out. Better I think to provide context (and adventure) and enough detail to get the DM's creative juices flowing.
 

gyor

Legend
Inspiration has just struck me.
Play an Eloquent Bard. You will be more able to convince Zariel to atone. Use her feather for a booty call.

Sounds like fun, but I'm picturing Lulu giving me dirty looks as her redeemed mistress is corrupted once again, in a whole new way.

Actually it occurs to me to wonder what happens to Zarielian Tieflings and Zariel Fiend Patron Warlocks when she gets redeemed? Do they become Aasimar and Zariel Celestial Patron Warlocks?
 

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