Deeper Darkness and Glove of Storing

Caliban said:
I'm still on the fence about whether a stone with Darkness cast on it would still shed darkness while within the glove, because the darkness is a wholly magical effect. Even if it did, anything you held in your hand would cover it, and block the darkness effect.

Hey Caliban, did you step down from the fence on either side yet?

Bye
Thanee
 

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Thanee said:


Hey Caliban, did you step down from the fence on either side yet?

Bye
Thanee

I think it could reasonably be ruled either way.

One problem with having the darkness go away while stored in the glove is that you could put the glove on the hand that you aren't wielding a weapon in, and hold the darkness stone in that hand.

You store it in the glove at the beginning of your action, do your full attack action, and then pull it out of the glove after you are done attacking. Thus the darkness would only be in effect when it's not your turn.

Your opponent either has to attack blindly, or limit themselves to one attack per round by using the Ready action to attack when you store the darkness stone in the glove.

I haven't decided if that tactic is lame enough to make up my mind. (It's lame because it uses the turn based nature of D&D combat to work. Everyone's turn is supposed to be happening more or less simultaneously during the same 6 seconds. This tactic breaks that illusion even more than D&D combat usually does.)
 
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Yep, you would be able to exchange a full attack against a ready attack or against a blinded full attack. Not my intention, but you could do that (a fault of the turn-based system, as you rightfully claim).

But you could already achieve the same rule-wise by using a Heward's Handy Haversack.

Bye
Thanee
 

Thanee said:
Yep, you would be able to exchange a full attack against a ready attack or against a blinded full attack. Not my intention, but you could do that (a fault of the turn-based system, as you rightfully claim).

But you could already achieve the same rule-wise by using a Heward's Handy Haversack.

Bye
Thanee

I don't believe it's a free action to put something in the haversack, just to retrieve it. You would have to limit yourself to single attacks as well, and a Readied action would counteract it.
 


Caliban said:

there is a real difference between normal stasis and temporal stasis. The glove doesn't give temporal stasis.

It puts the object in stasis, it doesn't put any spells on it in stasis, although their effects may be "frozen" along with the object.

If you allow it to stop the durations of magical effects, you get some serious balance issues. Things like casting Greater magic weapon on your sword and storing it in the glove, only pulling it out when you are actually fighting, and thus effectively making the duration permanent. (You would only need to recast it every few weeks or months.)

Well, you could rule that physical stuff (like the burning of a torch) would go into stasis, but that magical durations continue to tick down. That actually sounds pretty fair.

That still lets you put that clock-work bomb in there though :)

Irda Ranger
 

Irda Ranger said:


Well, you could rule that physical stuff (like the burning of a torch) would go into stasis, but that magical durations continue to tick down. That actually sounds pretty fair.

That still lets you put that clock-work bomb in there though :)

Irda Ranger

Um, that is what I've have been saying all along, if you read my previous posts.
 

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