Deeper Darkness and Glove of Storing

kreynolds said:



Perhaps because the intent is to have the torch stay lit but in stasis? Thus it's usefulness? I'm honestly not 100% sure.

Does a burning torch stop giving off light when it is in stasis? If it does, and we already know the torch doesn't get covered, then the flame has to have gone out. Now, you have a snuffed out torch in your palm. When you take it "out" of the glove, you have to light it again.

That's the wierd part about these gloves. Items are not stored "in" the glove, they are shrunken down into your palm, but they aren't "inside" of it. They aren't transfered to a non-dimensional or extra-dimensional pocket. They stay in the palm of your hand, uncovered, in stasis.

Personally, I would almost rule that the torch continues to give off light, but it no longer "burns", meaning it doesn't cause any damage. After all, it's frozen in time, but it still isn't "inside" the glove. Now, a ruling like this might be able to be abused, but I can't think of a way right this second.

What do you think?

I would rule that the torch is in stasis in the glove, and that since the flames are not a magical effect, they are also in stasis. (This is based on how the Shrink Item spell affects a burning torch/campfire.)

Thus, while it is in the glove, no light and no heat, but the flames start burning again once the torch is taken out of the glove.
 

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Caliban said:
(This is based on how the Shrink Item spell affects a burning torch/campfire.)

Very, very, very good point. :)

So, following that rationale, a stick with deeper darkness on it would still radiate darkness because it's a magical effect, right? I believe the same would apply to an everburning torch. That's what my gut tells me, but my gut also tells me that I'm really frickin' hungry, so I don't know that I should trust it. :)
 
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I have a question.

If you can have an activated flaming sword stored in the glove, and it doesn't burn the glove up, then wouldn't that reason that the magic is suspended?
 

Xarlen said:
I have a question.

If you can have an activated flaming sword stored in the glove, and it doesn't burn the glove up, then wouldn't that reason that the magic is suspended?

The flames are suspended, but the magic that is creating them is still active.

Mainly, the durations of spells are not suspended, even if their effects may be.

This is due to the fact that items in a glove ar placed in stasis, and not temporal stasis.

Stasis is literally the cessation of all movement, while temporal stasis would be the cessation of time.

If an item is in stasis, it is "frozen", but time still passes for it, and thus spell durations will still expire.

I'm still on the fence about whether a stone with Darkness cast on it would still shed darkness while within the glove, because the darkness is a wholly magical effect. Even if it did, anything you held in your hand would cover it, and block the darkness effect.
 
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Okay, well, here's a question.

If someone with a Glove of Storing picked up a mouse, and then popped it into the Stasis, then what happens?

Is the mouse this tiny thing moving around on the glove? Is it 'frozen' in stasis?
 

Xarlen said:
Okay, well, here's a question.

If someone with a Glove of Storing picked up a mouse, and then popped it into the Stasis, then what happens?

Is the mouse this tiny thing moving around on the glove? Is it 'frozen' in stasis?

You can't store living things in a glove of storing.

Glove of Storing

This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. The item is held in stasis and shrunk down so small within the palm of the glove that it cannot be seen. Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches. If the effect is suppressed or dispelled, the stored item appears instantly. Although it is handy to have two of these gloves, the creation process yields only one.

Caster Level: 6th; Prerequisites: Craft Wondrous Item, shrink item; Market Price: 2,200 gp; Weight: -.

Note: After errata, storing or retreiving an item from the glove is a free action, hence it's current popularity.
 
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Caliban said:
Glove of Storing

This device is a simple leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. The item is held in stasis and shrunk down so small within the palm of the glove that it cannot be seen. Many owners of gloves of storing find them to be useful and dramatic ways to store weapons, wands, and-because the item is stored in stasis-even lit torches. If the effect is suppressed or dispelled, the stored item appears instantly. Although it is handy to have two of these gloves, the creation process yields only one.
Well, it doesn't say that its "temporal stasis", but I think it is. Otherwise, what would be the point of putting a lit torch in it? In a few hours you would only have a burned little stub, and the process of chaging from "torch" to "ashes" doesn't sound like any kind of stasis to me.

Now from a "real world physics" point of view, the torch ceases to burn, which means it ceases to emit light until the burning resumes, which means you can't see it or shed light with it. I think all magical effects would also go into stasis. Their duration ceases when going into the glove, and resumes when taken out of the glove. All effects (magical & non-magical alike) are suppressed.

This would be a great place to put a ticking time-bomb with three seconds left on the clock. :D

Irda Ranger
 

Irda Ranger said:

Well, it doesn't say that its "temporal stasis", but I think it is. Otherwise, what would be the point of putting a lit torch in it? In a few hours you would only have a burned little stub, and the process of chaging from "torch" to "ashes" doesn't sound like any kind of stasis to me.

Now from a "real world physics" point of view, the torch ceases to burn, which means it ceases to emit light until the burning resumes, which means you can't see it or shed light with it. I think all magical effects would also go into stasis. Their duration ceases when going into the glove, and resumes when taken out of the glove. All effects (magical & non-magical alike) are suppressed.

This would be a great place to put a ticking time-bomb with three seconds left on the clock. :D

Irda Ranger

there is a real difference between normal stasis and temporal stasis. The glove doesn't give temporal stasis.

It puts the object in stasis, it doesn't put any spells on it in stasis, although their effects may be "frozen" along with the object.

If you allow it to stop the durations of magical effects, you get some serious balance issues. Things like casting Greater magic weapon on your sword and storing it in the glove, only pulling it out when you are actually fighting, and thus effectively making the duration permanent. (You would only need to recast it every few weeks or months.)
 

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