Dannyalcatraz said:A product I'd like to see, but know I never will, would be a collection of the deities and epic level PCs of the Magic: The Gathering World...
But it would be interesting to intersperse a few of them into a 4th Ed setting, to replace those that are too closely linked to the RW and there is no question about how familiar a lot of younger gamers would be with those names.
qstor said:Will be the default - Eberron
Dannyalcatraz
A product I'd like to see, but know I never will, would be a collection of the deities and epic level PCs of the Magic: The Gathering World...
Kae'Yoss
Yeah, really weird, that. The M:TG guys are whining around about "diluting the brand" or something. I still think A Magic: The Gathering d20 game could bring a lot of card players over to D&D
Dannyalcatraz
But it would be interesting to intersperse a few of them into a 4th Ed setting, to replace those that are too closely linked to the RW and there is no question about how familiar a lot of younger gamers would be with those names.
Kae'Yoss
No, I don't want that. Magic material should be optional.
Kae'Yoss said:No way in all the lower planes. They they would destroy D&D should they use Eberron as default setting - not only will the concept of Campaign Settings suffer greatly, they'll also lose a lot of customers who do strongly object to anything Eberron.
Dannyalcatraz said:I don't know that it could be fully developed- so much of that game would be (in D&D terms) epic...it lends itself better to something like Primal Order...or Everway...or even the non-WotC product Exalted.
But it could be!
Just like 3.X, I don't forsee them making Philosophies dissapear from the Clerics...and if they try to appease a broad base of D&D gamers, those M:tG deities and demigods would be presented as options or exemplars of "X" kind of divine figure.
The epic part does not mean that it cannot be done in d20. A campaign setting that focuses on epic play might be fun.
Besides, it doesn't have to have epic player characters. They could start low and work their way up. I don't know about Magic's premise and back story, but I think there are some individuals there that started small.
I guess in Magic the card game, you are some great warlord or something to fight others of your ilk? The RPG doesn't have to put you into such a prestigious position - not at first.
The problem is: many roleplayers don't really like card games. And if now the story of one of those card games poaches on their RPG's grounds, they'll probably be petered off big time.
Dannyalcatraz said:If the players don't start off relatively powerful in a M:tG RPG, I don't think it would have the right feel.
Technically, the backstory is that a game of magic is a duel between 2 powerful wizards.
I think you're overstating my position there...I was thinking more along the lines of them statting out generic divine beings of various power levels and responsibilities, and then using the names as exemplars. IOW, a greater storm god would be statted out, and then they'd say something like "Exemplars of this type of deity are Thor, Zeus, & this guy from M:TG"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.