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Defeating a Balor

MarkB said:
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

Fine, then. He can just ready an action to cast a greater dispel magic on every spell-like ability as it used, if you want to get pedantic about it.
 

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Infiniti2000 said:
Huh? Where'd you get the +8 (was +6)? Can you be specific about what you mean? It should be:

1d8 (base)
+3 (bane enhancement)
+5 (strength)
+8d6 (holy, axiomatic, two banes)

Where is your extra +8 (was +6) coming from?

Bah! Where is my mind? That should be +4, from two banes.

Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus.
 

pawsplay said:
Bah! Where is my mind? That should be +4, from two banes.

Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus.
The bow is +1 bane (so +3). The arrow is +1 bane (so +3). They do not stack, so at most it is +3. If you want to separate it, like you did (which is wrong because they are not separate), then it would be +1 and +2, not +1 and +4.
 

Infiniti2000 said:
The bow is +1 bane (so +3). The arrow is +1 bane (so +3). They do not stack, so at most it is +3. If you want to separate it, like you did (which is wrong because they are not separate), then it would be +1 and +2, not +1 and +4.

They are not +3 and +3. They are +1 and +1, and the ammo has the properties of both the arrow and bow, which both have bane. Each bane effect increases the effective enhancement bonus (from +1 to +3, then to +5).
 

How do you beat a balor?

1. Surprise
2. Win Initiative.

The balor has unholy aura so your melee guys will make to be making saves every attack. It also has implosion. At DC 27, even a 15th-level fighter might have trouble with that one and your wizard is in trouble. That's save or die every round.

So don't let him get off implosion because there really isn't an effective defense against it, save anti-magic.

You might try Banishment. Try to get at least three things to enhance the banishment spell to make the save more difficult and more likely to get through spell resistance. This would be a good time to use Assay Spell Resistance as well. Unfortunately it's a Will save and it's not exactly a bad save for a balor.

Celestial Brilliance will do damage every round to the balor as well, assuming you get through spell resistance.

I thought there was a demon blight cleric spell in SC that also might have been of some use as well.
 

Shadeus said:
So don't let him get off implosion because there really isn't an effective defense against it, save anti-magic.

Implosion has no effect on creatures in gaseous form or on incorporeal creatures.
 

pawsplay said:
Fine, then. He can just ready an action to cast a greater dispel magic on every spell-like ability as it used, if you want to get pedantic about it.
That'll only help against the non-instantaneous ones.

Shadeus said:
It also has implosion. At DC 27, even a 15th-level fighter might have trouble with that one and your wizard is in trouble. That's save or die every round.
Implosion is 1/day.
 



A balor can be killed with the Antimagic field, combined with a Wall of Stone (beware the timing issues). Our party used that against the Githyanki Lich Queen the second time we killed her.
 

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