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Defenders and Monsters that Swallow Whole
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<blockquote data-quote="WalterKovacs" data-source="post: 4730208" data-attributes="member: 63763"><p>First thing ... if you are inside a creature, are you adjacent to it? Presumably, it is bigger than you, and therefore fills multiple squares, so <em>some</em> of the creature would be adjacent to you. That matters for at least some powers.</p><p> </p><p>Still, it depends on the defender.</p><p> </p><p>The paladin is probably the clearest. The paladin only needs to keep the divine challenge working ... he doesn't even need to use a reaction/interupt in order to dish out the radiant damage. Depending on whether or not the paladin counts as being adjacent to the creature, he may need to attack every turn to keep the divine challenge up.</p><p> </p><p>With the fighter, it depends on a couple factors. Not all swallow wholes are the same. In the case of the shambling mound, no one has line of sight/effect <em>to</em> the engulfed character. So presumably, the fighter may be able to see out (or maybe it can only see/effect the mound). Presumably the mark would work either way, but the interupt depends on whether the fighter counts as adjacent AND he can 'know' about the attack to make the interupt. In the case of the Gelatinous Cube, the engulfed fighter is dazed, in which case he can't make immediate reactions so other than the -2 for the mark it won't matter anyway. In the case of the purple worm, it works similar to the shambling mound, but doesn't specify no line of effect/sight like the shambling mound does.</p><p> </p><p>The swordmage doesn't have to worry about maintaining the mark, the -2 sticks. Without line of sight/effect, he can't teleport. The damage reduction on the other hand, is a bit harder. The wording is probably such that you only need line of sight/effect to the creature making the attack. If he's dazed, he can't make a reaction. </p><p> </p><p>Warden depends on whether or not they are considered adjacent while 'inside' (in order to mark the enemy each turn. If they are, the -2 applies at least). The Gel Cube is again an easy answer ... dazed = no immediate action. The Warden doesn't need to see the ally, just see that the marked foe makes an attack that doesn't include him as a target. </p><p> </p><p>Ultimately, the question is whether they can 'tell' that a creature is making an attack while they are inside them. In the case of the divine challenge, the paladin doesn't need to do anything other than keep the mark going. The person 'inside' the creature does have line of sight/effect to the creature they are inside, so they would presumably be able to "know" what that creature is doing. They can't really attack anything else, which would mean that they wouldn't be able to see anything else. That would mean no on the teleport power. Everything else though? Seems fair game. At least with the Gel Cube, there is an easy answer.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4730208, member: 63763"] First thing ... if you are inside a creature, are you adjacent to it? Presumably, it is bigger than you, and therefore fills multiple squares, so [i]some[/i] of the creature would be adjacent to you. That matters for at least some powers. Still, it depends on the defender. The paladin is probably the clearest. The paladin only needs to keep the divine challenge working ... he doesn't even need to use a reaction/interupt in order to dish out the radiant damage. Depending on whether or not the paladin counts as being adjacent to the creature, he may need to attack every turn to keep the divine challenge up. With the fighter, it depends on a couple factors. Not all swallow wholes are the same. In the case of the shambling mound, no one has line of sight/effect [i]to[/i] the engulfed character. So presumably, the fighter may be able to see out (or maybe it can only see/effect the mound). Presumably the mark would work either way, but the interupt depends on whether the fighter counts as adjacent AND he can 'know' about the attack to make the interupt. In the case of the Gelatinous Cube, the engulfed fighter is dazed, in which case he can't make immediate reactions so other than the -2 for the mark it won't matter anyway. In the case of the purple worm, it works similar to the shambling mound, but doesn't specify no line of effect/sight like the shambling mound does. The swordmage doesn't have to worry about maintaining the mark, the -2 sticks. Without line of sight/effect, he can't teleport. The damage reduction on the other hand, is a bit harder. The wording is probably such that you only need line of sight/effect to the creature making the attack. If he's dazed, he can't make a reaction. Warden depends on whether or not they are considered adjacent while 'inside' (in order to mark the enemy each turn. If they are, the -2 applies at least). The Gel Cube is again an easy answer ... dazed = no immediate action. The Warden doesn't need to see the ally, just see that the marked foe makes an attack that doesn't include him as a target. Ultimately, the question is whether they can 'tell' that a creature is making an attack while they are inside them. In the case of the divine challenge, the paladin doesn't need to do anything other than keep the mark going. The person 'inside' the creature does have line of sight/effect to the creature they are inside, so they would presumably be able to "know" what that creature is doing. They can't really attack anything else, which would mean that they wouldn't be able to see anything else. That would mean no on the teleport power. Everything else though? Seems fair game. At least with the Gel Cube, there is an easy answer. [/QUOTE]
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