Defending a ship

At the Risk of Sounding Like a Broken Record...

Pielorinho has got the right idea...

The players got the drop on the Theocracy (and the DM), used creative tactics and overcame a superior foe. A moment of sweet victory to be savored...for about five minutes;)!

I suggest:

(1) The Theocracy has been embarrassed and bested by arcane magic wielders. They are going to be pissed in a very holy way.

(2) Clerics excel at divination...the Theocracy is going to find out who, what, when, where, how and why this upstart band attacked one of their ships and triumphed. When they find out that arcane magic users are part of the enemy, they might launch a mini-crusade after the party.

(3) As others have suggested, pick up Mongoose's Seas of Blood...it has some good ideas on ship defenses. I would also submit the a kingdom of sea-faring clerics would have developed significant protectives and counter-measures against normal attacks (fire, acid, warp wood, etc).

(4) If the Theocracy is allied with any druids, a mid-level druid or two in the shape of a dire shark might be a small deterrant against swimming rogues.

(5) Although the Theocracy as a whole hates arcane magic, there might be a few pragmatic leaders who would offer a letter of marque to hunt the "vicious pirates" (ie, PCs) to aspiring privateers, not really caring what means are used to achieve the end.

(6) Finally, you have a fine opportunity to set the Theocracy up as as a long-term, intelligent nemesis. Use the inherent strength of clerics - protectives and information gathering - to make sure the next encounter happens on the Theocracy's terms.

My 2 coppers...

~ Old One
 

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Bob Aberton said:
Technically, yes, the ship COULD turn just by using its sails...

If the wind was blowing in the right direction, and they set their sails right while at anchor, then they could turn the ship enough to bring their cannons to bear.

Its called "backing sail," and its an emergency maneuver used when a sailboat has lost the use of its rudder, so the sailboat can retain the ability to steer somewhat. It's become somewhat obsolete with the use of engines, but its still a handy trick to know when your boat's rudder's been smashed (or hacked apart by an axe-wielding rogue:rolleyes: )...

The sails are called staysails. They are triangular sails that are rigged along the "stays", ropes or cables that run forward of the masts to support them. Look here

Since these sails are set along the beam of the ship, (and assuming there is a reasonable crosswind) they can be set either fore or aft to swing the ship about in one direction or the other.

Here is a picture of an immense four-masted barque, Pamir. By comparison, most ships of the 1700's and 1800's had 2 or 3 masts (fore, main and mizzen) with 3 or 4 courses (course, top, topgallant and royals, no uppers and lowers) of sail... except maybe for the largest Men of War.

sailnames.jpg

It's sails are numbered like so...
  1. Flying jib
  2. Outer jib
  3. Inner jib
  4. Fore topmast staysail
  5. Fore course
  6. Fore lower topsail
  7. Fore upper topsail
  8. Fore lower topgallant sail
  9. Fore upper topgallant sail
  10. Fore royal
  11. Main topmast staysail
  12. Main topgallant staysail
  13. Main royal staysail
  14. Main course
  15. Main lower topsail
  16. Main upper topsail
  17. Main lower topgallant sail
  18. Main upper topgallant sail
  19. Main royal
  20. Mizzen topmast staysail
  21. Mizzen topgallant staysail
  22. Mizzen royal staysail
  23. Crossjack
  24. Mizzen lower topsail
  25. Mizzen upper topsail
  26. Mizzen lower topgallant sail
  27. Mizzen upper topgallant sail
  28. Mizzen royal
  29. Jigger staysail
  30. Jigger topmast staysail
  31. Jigger topgallant staysail
  32. Lower spanker
  33. Upper spanker
  34. Spanker topsail, or just Gaff topsail

It also helps to read a lot of Horatio Hornblower
 
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