Reaper Steve
Explorer
Jer said:anything that gets point-based systems out of my class-based game is fine in my book.
I couldn't have said it better myself!
Jer said:anything that gets point-based systems out of my class-based game is fine in my book.
Klaus said:You guys are missing the REALLY important point:
The "Jesus Saves... And Takes Half Damage" t-shirt will become obsolete.
Damn you, WotC!
Thunderfoot said:Yes, but "Jesus Saves...but Gretzky picks it up in the crease, skates, backhands...SCORES!!!" is still a viable shirt.![]()
Michael Silverbane said:I really hope that doesn't mean that we'll see SWSE's craptastic skill system ported over into 4e. I am really really unfond of it.
While I happen to feel very ambivalent.Reaper Steve said:I, on the other hand, am very fond of it.
Felon said:I think the idea of being completely unable to train a skill unless you belong to the right class is nuts. If you make skills broad in scope, then they need to be made broadly available. I'm a scout, so without multi-classing I simply can't train Treat Injury, so I can't become adept at first aid techniques--something very scoutly IMO.
Felon said:While I happen feel very ambivalent.
I welcome the demise of skill points, but I think the idea of being completely unable to train a skill unless you belong to the right class is nuts. If you make skills broad in scope, then they need to be made broadly available. I'm a scout, so without multi-classing I simply can't train Treat Injury, so I can't become adept at first aid techniques--something very scoutly IMO. And what reallly cranks up the bizarrometer is that while it would intuitively seem that the approach is intended to ensure that Use the Force is exclusive to jedi, Use the Force is in fact a skill that can be a class skill for any character.
Now see, this is a *part* of my dislike or this skill system, right here. Granted it's been said they won't port over the SWSE system whole cloth, but that doesn't mean it won't be very similar. We'll see. But it's just that attitude... "They're heroic fantasy characters!". Problem is, PCs aren't the only ones who use the skill system. NPCs and monsters use the skill system too. And I think we should all be able to agree that Joe-Bob the fishmonger might just be the best swimmer in town, but that doesn't mean he can jump or climb with any degree of skill whatsoever. It's nice that PCs are heroic fantasy characters, but not everyone in the world is. NPCs generally aren't. Once you start folding separate skills into bigger, more generic skills, you start seriously screwing over NPCs and specialists.Reaper Steve said:I, on the other hand, am very fond of it.
I'd just make these minor changes:
1)Skill Focus = not a flat +5, but +level instead of +1/2 level (that's already a popular houserule and it might even be an oficial alternative.)
2) Climb, Jump, and Swim all combined into Athletics. Maybe give swim a penalty unless trained...but on the other hand, they're heroic fantasy charcters, lt them swim!
3) Acrobatics: sets the DC for the attack instead of being against a flat DC.
Other than that, I'll take SWSE skills in my DnD!
Wolv0rine said:And I think we should all be able to agree that Joe-Bob the fishmonger might just be the best swimmer in town, but that doesn't mean he can jump or climb with any degree of skill whatsoever.
Jer said:Whereas I'm really happy to see them moving away from the single point-based granularity of 3e - I've never liked clamping a Runequest-style point-based skill system onto a class-based game.
I wouldn't mind seeing a bad/decent/good/really good level of granularity for skills, but anything that gets point-based systems out of my class-based game is fine in my book.