Here's what we have from the D&DXP character sheets, assuming the scoop of higher of two stats for defenses:
The issue is with the Warlock (+1 to two defenses), Ranger (+1 to all), and the Cleric (mystery +1 to all). Racial abilities are listed on the character sheet (e.g. the Halfling's Small Size is listed even though all the bonuses are already included). So if the human has a similar ability, why isn't it listed? (Again, the human feat is saves, not defenses.)
Still, the Warlock and Ranger deviate from the apparent norm of +2 to one defense from class. Fine, one class gets a +1 to all three, but that still leaves the +1 to two for the Warlock. Possible solution: typo on the Warlock's Fort, should be 14.
Halfling Paladin:
Fort: 13 (+2 from stats, +1 from size)
Refl: 14 (+1 from stats, +1 from size, +2 from heavy shield)
Will: 16 (+3 from stats, +1 from size, +2 from class)
Human Cleric:
Fort: 13 (+2 from stats, +1 from ?)
Refl: 12 (+1 from stats, +1 from ?)
Will: 17 (+4 from stats, +2 from class, +1 from ?)
The human racial ability listed is +1 to saves, not defenses.
Dwarven Fighter:
Fort: 16 (+4 from stats, +2 from class)
Refl: 13 (+1 from stats, +2 from heavy shield)
Will: 12 (+2 from stats)
Eladrin Ranger:
Fort: 13 (+2 from stats, +1 from ?)
Refl: 15 (+4 from stats, +1 from ?)
Will: 13 (+2 from stats, +1 from ?)
Tiefling Wizard:
Fort: 10 (+0 from stats)
Refl: 15 (+5 from stats)
Will: 13 (+1 from stats, +2 from class)
Half-Elf Warlock:
Fort: 13 (+3 form stats)
Refl: 13 (+2 from stats, +1 from ?)
Will: 15 (+4 from stats, +1 from ?)
The issue is with the Warlock (+1 to two defenses), Ranger (+1 to all), and the Cleric (mystery +1 to all). Racial abilities are listed on the character sheet (e.g. the Halfling's Small Size is listed even though all the bonuses are already included). So if the human has a similar ability, why isn't it listed? (Again, the human feat is saves, not defenses.)
Still, the Warlock and Ranger deviate from the apparent norm of +2 to one defense from class. Fine, one class gets a +1 to all three, but that still leaves the +1 to two for the Warlock. Possible solution: typo on the Warlock's Fort, should be 14.