Defenses for the Black Academy

Darkness: Why did this get moved? I find it hard to believe that all of the threads about dragon tactics are on topic for this section, but threads about necromancer tactics aren't?

Tortoise: Ah, unfortunately, physical alterations are a bit difficult for the group to make as I said. I'm looking more for magical defenses.
 

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Would it be far-fetched to maybe rig a few alchemist fire jars with blackfire instead of alchemist fire?

Hmmm ... just checking my boxed set now ... let's see ...

I know the academy hasn't technically learned all the secrets from the necrohazards yet, but that might be pretty effective, unless the party is totally resistant to blackfire. Are you even using blackfire in the conversion? Maybe a Will save (are they heavy on the fighter types?) at -2 (just like it sez on page 44 of the RttToH book for those of you following along with the home game), then subsequent Will or maybe Fort saves to see if the fire burns lower, or the Constitution loss starts to kick in?

Sorry - it's late here, and I won't have a chance to post again, so that may be all I can come up with on such short notice.

Oooh! Maybe an undead carries the jar and throws it - they can't suffer any Con loss anyway, so there's no threat to the "delivery system."

Going back to the blade barrier: how 'bout an illusion of a blade barrier (or other nasty thing), and when the party dimension doors to the other side (or whatever), that's where the REAL trap is?

What about stuff just to keep them guessing? A sack of flower coats one of the party entirely in powder? Is it poison? Something else? They don't even necessarily have to figure it out, but maybe they'll waste a few spells, etc., on it.

Sorry, gotta sleep, and without further study, that's all I got. Good luck!

Warrior Poet
 

James McMurray said:
Inaccessible how? Anything permanent they do will have to be brought back down, so massive walls of stone aren't going to be fun. :)
[/B]

Hi again.

So, you mean, if they see a door that is barred with rubble they will most likely want to have a look behind? Even better :-) Have something happen when the rubble is removed - how about nuissance creatures imprisoned behind and wanting out...let's say some small critters that act on surprise like carrion crawler or rust monster... yes i know, peanuts, but one or two attacks just might hit. Or the the room behind filled with something nasty. Something fluid & viscious. there are types of acid that only affect organic matter, ya know? ;)

Does the party have "any" weaknesses we should know of?! :)

Dougal DeKree, Gnomish Illusionist

P.S.: Would it be possible to produce some holes filled with quicksand and grease the floor around them with spells?
 

Looks into DM's Bag of Nasty Tricks

James -

These are in no particular order.

(1) Silence Pendants - All the melee fighters should have a pendant with silence cast on it to (a) prevent the casters from casting verbal component spells (b) hamper communication among the party (ie, allow no discussion/coordination of actions while in the area of effect - make the players hand sign to each other or write down their actions and give them to you).

(2) An undead Roper or Three - Use these in conjunction with the Venom Golems, but give them a temp level drain ability in conjuction with their current abilities (in is the Black Academy after all). With tentacles and reach, they should be able to grab ahold of your elusive flying party members!

(3) Green Slime and Rot Grub Glass Spheres - Two of my all time favorite things for slowing PCs down! Have the acolytes drop/toss these little terrors, contained in glass balls, onto the party members. On a successful ranged touch attack, the sphere shatters, splatterind the contents all over the PC(s). This attack works best when coordinated with (1) above, since the PCs will have to physically stop and deal with it, instead of being able to use Cure Disease.

(4) FPF (Final Protective Fire) - A military term for calling in heavy artillery when you are about to be overrun. First, the final approach(s) should be of relatively short, natural stone corridors. If the Inner Sanctum (or whatever) is about to be breached, one mage's job is to read a Transmute Rock to Mud scroll - targeted at the ceiling of the corridor the PCs are coming through, causing significant crushing damage and potentially burying the PCs under the mud. You could follow this up with releasing some mudmen, a barrage of glass globes from (3) above or a couple of vats of oil that are then lit on fire. Even if they have protection from fire, remember that the fire will suck oxygen from an enclosed space AND it is hard to breath when you are buried under 10' of mud!

(5) Minor "Buffs" - Bull's Strength, Improved Invisibility and Protection from Arrows should be staples for all of the melee attackers. Mirror Image and Shield should be up for all the acolytes.

If I think of anything else before tonight, I will post!

Have fun stormin' the castle, boy;)!

~ Old One
 

Warrior Poet: Yeah, I'm using the Blackfire. I've given it a Will Save (DC 22) to prevent it from attaching to you, with 1d2 permanent con damage each round. It still requires three succesive saves to put out, or being subjected to at least 8 dice of damage from an instantaneous elemental source (i.e. lightning bolt, fireball, etc.).

There's only one fighter type in the grou now, but he's a paladin, so yeah, the will saves are heavy on everyone. That's ok though, noone in the group is immune to the blackfire, and it will still be hard to put out if it hits them. Not to mention that even a couple of points of con loss can hurt pretty bad.

I don't think I'd like to give the necromancers enough understanding of blackfire to use it as a weapon just yet. However, if they're still around in a while, and ever manage to get 2 weeks free of assaults by the party to study it, they'll have perfected the art of protecting themselves from it. Then the party may have to face fighter-types who are wreathed in blackflame and can transmit it via touch. That would be especially mean on the troll fighter in full plate that gaurds the front door. :)

As for Blade Barrier being an illusion, my party is more likely to try to dispel it than teleport past it, as the only tracvel magic they have is teleport, and a 5th level slot is hard to come by. but still, they tend to group together when passing through doors, so a blade barrier will get them all in its area. The rogue that is now a vampire, as well as the leader of the necromancers both know that from previous experience with the party, so I don't feel guilty using DM knowledge against them.

Dougal Dekree: The party has tons of weaknesses. Primarily, they're overconfident. If things appear to be going ogood, they'll press the attack.

Also, they don't like to leave fallen comrades behind.

Finally, most of their strength comes from magic.

Mmmm, greased quicksand floors. . . The party even created a hole in the floor the last time they were there. Well, they emptied one that was already present at least. And it should be fairly easy to find quicksand in a swamp. :)

Old One: The only cleric on the bad guys' side is out of action for a while. However, as soon as he's back, silence zones will become a serious threat to the party.

The necromancers don't have fast access to ropers to kill. However, given enough time by the party. . .

I've used (3) against the party before (not the rot grubs, but the slime). Where can I find a conversion of rot grubs?

As for (4), nearly ever major enemy can teleport or otherwise retreat quickly, so there isn't much reason for them to destroy their own home to stop the party when they can always retreat and come back. :) I think I will have one area where a guy is ready to do that though, perhaps the approach towards the Headmistresses rooms?

(5): Definitely! Heck, the area is fairly low on fighter types, so the ones that are there have major buffs on them too (magic vestments, greater magic weapons, etc.) Every wizard there knows at least shield, and if they're high enough level, they also know shadow Images or Mirror Images. Shadow images is from R&R, and is like Mirror Images, but with fewer copies. Each copy has 20% of the caster's hit points though. :)
 

...ok, i do it...

Old One said:


(snip)...to read a Transmute Rock to Mud scroll - targeted at the ceiling of the corridor the PCs are coming through, causing significant crushing damage and potentially burying the PCs under the mud...

Whoah, i feel kinda strange correcting Old One, BUT:
Transmute Rock to Mud reads:"affects UNCUT/UNWORKED rock ONLY"...now i don't believe the Academy has unworked rock-passages i.e. natural cavelike tunnels near the inner sanctum.
Correct me, please, then i could use those wands with both versions of the spell Darklone gave me to their fullest effect ;)

Dougal DeKree, Gnomish Illusionist
 

Re: ...ok, i do it...

Dougal DeKree said:


Whoah, i feel kinda strange correcting Old One, BUT:
Transmute Rock to Mud reads:"affects UNCUT/UNWORKED rock ONLY"...now i don't believe the Academy has unworked rock-passages i.e. natural cavelike tunnels near the inner sanctum.
Correct me, please, then i could use those wands with both versions of the spell Darklone gave me to their fullest effect ;)

Dougal DeKree, Gnomish Illusionist

Dougal,

Check out my post and you will see that I do refer to "natural stone" corridors. That is one of the reasons my bad guys like to set up in dried-up underground riverbeds;)!

~ Old One
 

oops.

Old One said:


Dougal,

Check out my post and you will see that I do refer to "natural stone" corridors. That is one of the reasons my bad guys like to set up in dried-up underground riverbeds;)!

~ Old One

Ooopsie!

Ok, must have been my dorkvision again. But now i know, where Darklone might have had that idea from - with that swampy riverside ambush... but the spell is even better in combination with illusions...and silent images do! Which is very fine if you have players counting the number of "transmutes" the evil wiz does and then calculate his level...always very funny :)

To the point itself, i only questioned that an academy would have such unworked corridors, not that you didn't refer to them. Just imagine some magic user stumbling over that little stalacmites all the time. I just don't believe that someone uses unworked caves as tunnels, when he can have even floors with nice carpets :)

Dougal DeKree, Gnomish Illusionist and Nystul-Fan

[edited spelling and changed stalactites into stalacmites...i know, tit(e)s are hanging ;)]
 
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