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Defensive Casting
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<blockquote data-quote="KarinsDad" data-source="post: 23335" data-attributes="member: 2011"><p>It's just a differing philosophy.</p><p></p><p>Some of us feel that skills like Tumble and Casting Defensively should not be based solely on the skill of the user.</p><p></p><p>Like Spot and Hide, there should be some form of defensive ability of the character you are trying to use the skill against for them to use.</p><p></p><p>If you Tumble Past or Cast Defensively next to a demi-god, he should almost always succeed in AoOing you.</p><p></p><p>If you Tumble Past or Cast Defensively next to a non-combatant Kobold, he should almost never succeed in AoOing you.</p><p></p><p>To us, Tumbling and Casting Defensively are combat skills and hence, should be dependent on the opponent's abilities as well as the character attempting it.</p><p></p><p>To us, Tumbling and Casting Defensively as written in the book allows the character to get so good at them that he never makes a mistake, even though he is in a chaotic combat situations. He gets to the level that he is perfect with it. No other element of combat has this level of perfection.</p><p></p><p>Perfect is fine for an extremely experienced craftsman who is taking his time to create a chair. But, nobody should be perfect every time with a skill in combat where their opponents are unable to mess it up. There should always be a chance, however slight, that the character screws up, mainly because he is in the chaotic mess called combat. He should not be able to always do it perfectly correct.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 23335, member: 2011"] It's just a differing philosophy. Some of us feel that skills like Tumble and Casting Defensively should not be based solely on the skill of the user. Like Spot and Hide, there should be some form of defensive ability of the character you are trying to use the skill against for them to use. If you Tumble Past or Cast Defensively next to a demi-god, he should almost always succeed in AoOing you. If you Tumble Past or Cast Defensively next to a non-combatant Kobold, he should almost never succeed in AoOing you. To us, Tumbling and Casting Defensively are combat skills and hence, should be dependent on the opponent's abilities as well as the character attempting it. To us, Tumbling and Casting Defensively as written in the book allows the character to get so good at them that he never makes a mistake, even though he is in a chaotic combat situations. He gets to the level that he is perfect with it. No other element of combat has this level of perfection. Perfect is fine for an extremely experienced craftsman who is taking his time to create a chair. But, nobody should be perfect every time with a skill in combat where their opponents are unable to mess it up. There should always be a chance, however slight, that the character screws up, mainly because he is in the chaotic mess called combat. He should not be able to always do it perfectly correct. [/QUOTE]
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