The only solution I can think of is to have the DC based on the attack bonus of the enemy. Any replies?
I'm in the middle of a discussion with the two spellcasters in the party I DM at the moment.
As yet the situation hasn't arisen (the cleric tends to hit things with his sword, and the sorcerer stays well clear of melee), but the static DC feels wrong.
The cleric's player is concerned that using an opposed roll (d20 + Concentration Modifier - spell level vs d20 + attack bonus) becomes too hideous at mid-levels - that a fighter with BAB, feats, strength bonus, and magical weapons will always outstrip the modifier a maxed-out caster of equivalent level will get.
I personally don't think it's a problem, but since an AoO is arguably a Dex-related effect, and the point of Casting Defensively is to avoid an AoO, one of the other options we're evaluating is ignoring strength bonus when calculating that attack bonus.
Thus, the CR7 Hill Giant (big and clumsy) would get a bonus of +9 to the opposed roll, instead of his normal +16; but the CR7 Huge Air Elemental (quick and zippy) would keep his usual +19 (weapon finesse : slam).
To compare, a 7th level caster with maxed Concentration (+10), a moderate Constitution bonus (+1), casting a 3rd level spell (-3) has a bonus of +8. About even odds vs the no-strength-bonus Hill Giant; severely disadvantaged against the air elemental. Which feels about right. With Combat Casting, it increases his odds against the giant significantly, and decreases his disadvantage against the air elemental to almost-worth-trying proportions
Those are some of the ideas we're considering, anyway.
-Hyp.