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Defensive Casting
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<blockquote data-quote="Henry" data-source="post: 37307" data-attributes="member: 158"><p>I do have one observation:</p><p></p><p>Sorcerers, Paladins, Clerics, and Wizards all have 2 skill points per level.</p><p></p><p>Bards and Rangers all have 4 skill points per level.</p><p></p><p>Except for Bards and Rangers, in order for a caster to be really good at defensive casting (enough to the point where they can cease failing), they must sacrifice a goodly portion of skills and feats to do so. This means they have paid a price (In my opinion significant enough) to be able to do so. They have paid one half of their base skill points to be able to cast in the middle of combat, and even then there are other ways to disrupt them (such as redied actions and continual damage).</p><p></p><p>However, I DO think a rules mistake has been made by 3rd edition, though. I believe that casters should have to make a concentration check if damage occurs at any time during their initiative, not just at casting time, and the roll should be against ALL damage at once, not just every instance. This would sharply serve to make readied actions much more effective against them, and make it imposible for a spellcaster who has just been peppered with several arrows or sword thrusts to get a spell off. After all, anyone who has just been the target of several attacks within, say, the last three seconds is going to find it hard to concentrate on anything.</p><p></p><p>Just my two cents though.</p></blockquote><p></p>
[QUOTE="Henry, post: 37307, member: 158"] I do have one observation: Sorcerers, Paladins, Clerics, and Wizards all have 2 skill points per level. Bards and Rangers all have 4 skill points per level. Except for Bards and Rangers, in order for a caster to be really good at defensive casting (enough to the point where they can cease failing), they must sacrifice a goodly portion of skills and feats to do so. This means they have paid a price (In my opinion significant enough) to be able to do so. They have paid one half of their base skill points to be able to cast in the middle of combat, and even then there are other ways to disrupt them (such as redied actions and continual damage). However, I DO think a rules mistake has been made by 3rd edition, though. I believe that casters should have to make a concentration check if damage occurs at any time during their initiative, not just at casting time, and the roll should be against ALL damage at once, not just every instance. This would sharply serve to make readied actions much more effective against them, and make it imposible for a spellcaster who has just been peppered with several arrows or sword thrusts to get a spell off. After all, anyone who has just been the target of several attacks within, say, the last three seconds is going to find it hard to concentrate on anything. Just my two cents though. [/QUOTE]
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