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<blockquote data-quote="Sword of Spirit" data-source="post: 7838461" data-attributes="member: 6677017"><p>"It's a problem if it makes the game less fun, less balanced, or less playable or less balanced than an alternative"</p><p></p><p>Is this referring to its effect on one's D&D experience compared to playing an alternative game? Or is this answer referring to a comparison of specific game components like subclasses or feats? Because the answer would be no or maybe respectively.</p><p></p><p>With regards to specific game components, I'd need to define how much less playable, balanced, or fun it was than an alternative (kind of like the previous questions--though I realize having various degrees of each question in a survey is impractical).</p><p></p><p>For me, it is a problem if the component either severely or moderately does so. If it only mildly does so, not so much. Of course, definitions of severity will vary, and to some degree can vary based on usage. If I never see certain features in play (and they don't interest me enough to deeply examine them), then I probably won't notice unless they are severely messed-up, even though if I looked at it more deeply I might notice it is moderately messed-up and have a problem with it. When I'm quite likely to notice it is if I, as the guy who reads and re-reads the books, and likes playing just about everything, looks at something and thinks, "That idea is cool, but I couldn't use the mechanics as written without feeling like I'm getting cheated."</p><p></p><p>As an aside, one thing I don't find helpful at all is "You can always change it for your home game!" Even though I do play home games, and can change it, part of the point of discussion is to help others with similar definitions of problems get some advanced warning before they run into them. There is also the hope that if enough people recognize something as a problem, the idea gets out to the wider D&D community and the designers sometimes actually try to address it. (Not that I think they necessarily do the best job...but they <em>try</em> darn it!)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7838461, member: 6677017"] "It's a problem if it makes the game less fun, less balanced, or less playable or less balanced than an alternative" Is this referring to its effect on one's D&D experience compared to playing an alternative game? Or is this answer referring to a comparison of specific game components like subclasses or feats? Because the answer would be no or maybe respectively. With regards to specific game components, I'd need to define how much less playable, balanced, or fun it was than an alternative (kind of like the previous questions--though I realize having various degrees of each question in a survey is impractical). For me, it is a problem if the component either severely or moderately does so. If it only mildly does so, not so much. Of course, definitions of severity will vary, and to some degree can vary based on usage. If I never see certain features in play (and they don't interest me enough to deeply examine them), then I probably won't notice unless they are severely messed-up, even though if I looked at it more deeply I might notice it is moderately messed-up and have a problem with it. When I'm quite likely to notice it is if I, as the guy who reads and re-reads the books, and likes playing just about everything, looks at something and thinks, "That idea is cool, but I couldn't use the mechanics as written without feeling like I'm getting cheated." As an aside, one thing I don't find helpful at all is "You can always change it for your home game!" Even though I do play home games, and can change it, part of the point of discussion is to help others with similar definitions of problems get some advanced warning before they run into them. There is also the hope that if enough people recognize something as a problem, the idea gets out to the wider D&D community and the designers sometimes actually try to address it. (Not that I think they necessarily do the best job...but they [I]try[/I] darn it!) [/QUOTE]
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